Search found 642 matches
- Mon Aug 19, 2024 8:42 am
- Forum: New Ideas
- Topic: json coding (Was: Pre-release 3 of Rocks'n'Diamonds 4.4.0.0 available!)
- Replies: 4
- Views: 19432
"json_coding"
Buddy, it's not even funny anymore. First off, no offence, but you really need to learn English a bit more to be able to communicate here, because Holger just explained you before what hijacking the topic means, yet you keep doing that and saying that you're not doing that. Second, "What exactl...
- Sun Aug 11, 2024 5:29 am
- Forum: R'n'D Announcements
- Topic: Pre-release 3 of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 26
- Views: 34825
Re: Pre-release 3 of Rocks'n'Diamonds 4.4.0.0 available!
Well, player walking on spot is indeed a thing of BG engine, whether you walked onto the exit or snapped it.
- Tue Jul 09, 2024 6:11 pm
- Forum: Level and Artwork Design
- Topic: [MM] The Hero as Mirror Gnomes
- Replies: 5
- Views: 16082
A strange idea about MM's artwork in R'n'D
6 years have passed since... that was quite a breeze... Just tonight, I did a little quick edit of one of sprites of that levelset to instead make rockford appear smaller, around the same size as gnomes. asecr.png Right after that I got a possibly strange idea - what if, specifically in R'n'D gnomes...
- Thu Jul 04, 2024 4:42 am
- Forum: Level and Artwork Design
- Topic: GOKOBAN!
- Replies: 5
- Views: 11298
Re: GOKOBAN!
The song is Mixing Separations *final* by Diktaattori/laamaa (2000), by the way (or, as it's file in ModArchive called "chip5000.it")
- Tue Jul 02, 2024 1:54 pm
- Forum: Level and Artwork Design
- Topic: GOKOBAN!
- Replies: 5
- Views: 11298
Re: GOKOBAN!
Yeah, unfortunately, I haven't yet figured out a proper way to count filled and unfilled sokoban fields with CE. The "creation of" seems to be only reacting to CE objects and the "touching [element]" one is quite wacky, because it also reacts to player touching [element] for some...
- Tue Jul 02, 2024 5:50 am
- Forum: Level and Artwork Design
- Topic: GOKOBAN!
- Replies: 5
- Views: 11298
Re: GOKOBAN!
Alright, alright, here's one screenshot, but not going to spoil much
- Sat Jun 29, 2024 11:39 am
- Forum: Level and Artwork Design
- Topic: GOKOBAN!
- Replies: 5
- Views: 11298
GOKOBAN!
In short, this is just a little quick testing levelset I did just because few days ago I created the top view for players, suggesting they would work well for a sokoban styled game. So yeah, here is Gokoban (as if, Go-sokoban, indeed, terrible pun, let's just roll with that). Not really necessary to...
- Fri Jun 28, 2024 5:26 pm
- Forum: Bug Reports
- Topic: Rockford looks really weird sideways
- Replies: 28
- Views: 32742
Re: Rockford looks really weird sideways
Maybe, although I was mostly just refining original sprites, top view one is just a separate thing. But yeah, maybe I'll do additional pushing animations in the meantime
- Tue Jun 25, 2024 11:54 am
- Forum: Off Topic
- Topic: Some off-topic stuff (partially about Heartlight)
- Replies: 7
- Views: 12294
Re: Some off-topic stuff (partially about Heartlight)
It's actually quite sad that the kid doesn't seem to know what is a forum and is probably absolutely clueless what are you trying to tell him.
- Sat Jun 22, 2024 3:29 pm
- Forum: R'n'D Announcements
- Topic: Second pre-release of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 26
- Views: 26006
Re: Second pre-release of Rocks'n'Diamonds 4.4.0.0 available!
^ i can't tell what mechanic is exploited or what bug this is similar to, aside from being able to push rocks in midair to the right (which is also a thing in gdash), but i did notice that while the player's "snap element" in that level is set to vertical growing wall, whenever you snap i...
- Sat Jun 22, 2024 2:32 pm
- Forum: R'n'D Announcements
- Topic: Second pre-release of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 26
- Views: 26006
Re: Second pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Speaking of, here's a short level exploiting one of engine's mechanics (another one), which is also very similar to one of R'n'D's engine bugs that are still present to this day.
- Sat Jun 22, 2024 1:32 pm
- Forum: R'n'D Announcements
- Topic: Second pre-release of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 26
- Views: 26006
Re: Second pre-release of Rocks'n'Diamonds 4.4.0.0 available!
This sounds concerning though; can you post a screenshot? A test level to be able to reproduce this problem would be great! Maybe something is causing an infinite loop... :o Sure thing, here's the level. 019.level Platform: Windows 10 x64, just in case. Just start up the level and the game will jus...
- Sat Jun 22, 2024 1:17 pm
- Forum: Bug Reports
- Topic: Rockford looks really weird sideways
- Replies: 28
- Views: 32742
A lot of Rockford, oops...
Alright, I went a little bit over the board and not only modified all of the existing sprites, but added top view sprites for some reason. Although I think it would work pretty well for Sokoban engine if it ever gets implemented, maybe...
- Sat Jun 22, 2024 6:37 am
- Forum: R'n'D Announcements
- Topic: Second pre-release of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 26
- Views: 26006
Re: Second pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Want to add up few things: When finishing a level in BD engine, the game for some reason skip all the movement and just instantly snaps to player already being in the exit while everything also instantly shifts forward; Handheld bombs when planted explode producing walls which I assume is the engine...
- Sat Jun 15, 2024 7:29 pm
- Forum: Bug Reports
- Topic: Rockford looks really weird sideways
- Replies: 28
- Views: 32742
R'n'D also has inconsistent color palette...
Pretty much, yeah. I already changed that. Also, although this is slightly off-topic, I don't think this specifically deserves it's own topic, but... It's a thing that sort of messed with me several times years ago... For some reason, despite R'n'D's palette, despite being "consistent", is...