Rocks'n'Diamonds: Download
Download:
Note for Windows users:
Since version 3.2.0, the best way to install Rocks'n'Diamonds under Windows
is by using the installer version (a "setup.exe" style executable that can
be run directly to install the game and create shortcuts in the "Start" menu
and that also optionally creates Desktop and Quick Launch icons). If you want
to do things "as usual", this is the choice for you, and you can stop reading
here and just proceed downloading the "exe" file and start with a double-click!
If you prefer to do things the "Macintosh way" under Windows (and run the game
from a single folder that you can put wherever you want), the "plain zip"
archive is for you!
To manually install the program, just extract the archive with a tool like
WinZip or
7-Zip (all Windows versions).
If you use Windows XP, open the archive and drap-and-drop the program
folder to the desktop (or any other location on your system you like) --
although Windows XP supports browsing through zip archives, it cannot
start programs from within a zip archive this way!
Note for Unix users:
The above download archive for Linux contains a binary that should work on
most Linux systems. It only requires X11 (the X Window System), and therefore
has some limitations. For example, it has no fullscreen support and also no
MOD/MIDI/MP3 music support.
To enjoy all features of the game on your specific Linux platform, rebuild the
game using the SDL libraries! To do this, or to build the game for a different
Unix platform like FreeBSD, NetBSD, Solaris, HP-UX, AIX, Irix or others (the
game is known to compile and run on all these Unix flavors),
just get the latest SDL libraries (SDL, SDL_image, SDL_mixer and SDL_net)
and recompile the game from the source code (which is included in all above
download archives). After you have extracted the archive, type
"make clean ; make sdl" -- that's all!
Requirements for compiling the game:
- to build the SDL version, you need the following
SDL libraries: SDL, SDL_image, SDL_mixer and SDL_net
- to add MP3 support, you also need the SMPEG library
- on Unix systems, the game can also be compiled with plain X11 libraries
(no fullscreen, no music)