Artsoft Entertainment

Rocks'n'Diamonds: Download


Release packages:
- Rocks'n'Diamonds 3.3.1.2    [ Linux  [ tar.gz ] 
- Rocks'n'Diamonds 3.3.1.2    [ Mac OS X / intel  [ dmg ] 
- Rocks'n'Diamonds 3.3.1.2    [ Mac OS X / PPC  [ dmg ] 
- Rocks'n'Diamonds 3.3.1.2    [ Windows (installer)  [ exe ] 
- Rocks'n'Diamonds 3.3.1.2    [ Windows (plain zip)  [ zip ] 
- Rocks'n'Diamonds 3.1.0    [ DOS  [ zip ]  (last available version)

The following "unofficial" ports are not directly supported:
- Rocks'n'Diamonds 3.1.2    [ BeOS R5  [ zip ]   [ more info ] 
- Rocks'n'Diamonds 3.1.1    [ MorphOS / PPC  [ lha ]   [ more info ] 
- Rocks'n'Diamonds 3.1.0    [ AmigaOS 4.0 / PPC  [ lha ]   [ more info ] 
- Rocks'n'Diamonds 3.1.0    [ PocketPC 2000 / ARM  [ zip ]   [ more info ] 
- Rocks'n'Diamonds 3.1.0    [ PalmOS 3.5 (color)  [ zip ]   [ more info ] 
- Rocks'n'Diamonds 3.1.0    [ PalmOS 3.5 (grayscale)  [ zip ]   [ more info ] 
- Rocks'n'Diamonds 3.0.8    [ OS/2 + XFree/2  [ zip ]   [ more info ] 

The "R'n'D jue" special edition comes with completely different artwork:
- R'n'D jue 3.3.0.0    [ Linux  [ tar.gz ]   [ more info ] 
- R'n'D jue 3.3.0.0    [ Mac OS X / PPC  [ dmg ]   [ more info ] 
- R'n'D jue 3.3.0.0    [ Windows (installer)  [ exe ]   [ more info ] 
- R'n'D jue 3.3.0.0    [ Windows (plain zip)  [ zip ]   [ more info ] 
Development version:
The latest development version of the Rocks'n'Diamonds source code is available via Git:
If you're new to Git, check out the great Git book!
Note for Mac users:
Since version 3.3.1.0, there are two versions of Rocks'n'Diamonds available for Mac OS X: One version for Macs with intel CPU and one version for Macs with PowerPC (PPC) CPU. If you are not sure what version to use: If you have a Mac with Mac OS X "Lion", "Mountain Lion" or "Mavericks", use the "intel" version; if you use "Snow Leopard" or earlier versions of Mac OS X, get the "PPC" version.
Note for Windows users:
Since version 3.2.0, the best way to install Rocks'n'Diamonds under Windows is by using the installer version (a "setup.exe" style executable that can be run directly to install the game and create shortcuts in the "Start" menu and that also optionally creates Desktop and Quick Launch icons). If you want to do things "as usual", this is the choice for you, and you can stop reading here and just proceed downloading the "exe" file and start with a double-click!
If you prefer to do things the "Macintosh way" under Windows (and run the game from a single folder that you can put wherever you want), the "plain zip" archive is for you!
To manually install the program, just extract the archive with a tool like WinZip or 7-Zip (all Windows versions). If you use Windows XP, open the archive and drap-and-drop the program folder to the desktop (or any other location on your system you like) -- although Windows XP supports browsing through zip archives, it cannot start programs from within a zip archive this way!
Note for Unix users:
The above download archive for Linux contains a binary that should work on most Linux systems. It only requires X11 (the X Window System), and therefore has some limitations. For example, it has no fullscreen support and also no MOD/MIDI/MP3 music support.
To enjoy all features of the game on your specific Linux platform, rebuild the game using the SDL libraries! To do this, or to build the game for a different Unix platform, just get the latest versions of the SDL 1.2 or SDL 2.0 libraries (SDL, SDL_image, SDL_mixer and SDL_net) and recompile the game from the source code (which is included in all above download archives or from the Git repository). After you have extracted the archive, type "make clean ; make sdl" -- that's all! (To build the SDL 2.0 version of the game, type "make sdl2" instead. This is also the default target for the latest version from the source code repository, although the game can still be compiled for the old SDL 1.2 version.)
Requirements for compiling the game:
- to build the SDL version, you need the following SDL libraries: SDL, SDL_image, SDL_mixer and SDL_net
- the game can be compiled either with SDL version 1.2 or version 2.0
- to add MP3 support, you also need the SMPEG library (already included in version 2.0 of SDL_mixer)
- the latest version from the source code repository does not support the X11 compile target anymore
last updated 2014-09-17