very slow bug

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Sascha
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very slow bug

Post by Sascha »







Set player speed to: VERY SLOW!

Let's bet, you'll finnish that levels without to die?
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RAP
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Post by RAP »

Yeah, I finshed the level with the player very slow and mostly everytime you
move, the robots follow you really near to you.

BTW: Why did you post this even when you/I solve the test level? :?
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Martijn
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Post by Martijn »

Huh? Is it possible to adjust the speed in the new 3.2.0 then? How can I do that? Sounds great! I will immediately set it at the fast speed I always used to play Supaplex with!
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Sascha
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Post by Sascha »

Martijn wrote:Huh? Is it possible to adjust the speed in the new 3.2.0 then? How can I do that?
Yes, that's a new feature:
Click in the level creator on the player and then click
on the "?".
There's a list of speeds from "frozen" (I don't know, what use that has)
to "ultrafast".
:wink: suuupa!
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Sascha
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Post by Sascha »

="Ryan P."Why did you post this even when you/I solve the test level?
Because I want to tell the
publicity about this bug (???)!
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Jannik
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Post by Jannik »

I don't think it's a bug. :roll:
Robots can't step into a tile where the player is moving.
Robots can only attack the player when he stops moving.
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Sascha
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Post by Sascha »

that could be too.
but can't you ajust in the
player actions:
() block last field
?
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Holger
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Post by Holger »

This is intended behaviour if you set "block last field" to "unchecked". If you don't want it (which is probably always the case when the player is slower than "normal speed", set "block last field" to "checked".

> Huh? Is it possible to adjust the speed in the new 3.2.0 then?

Yep, already since a few pre-release versions. :-)

> There's a list of speeds from "frozen" (I don't know, what use that has)
> to "ultrafast".

Besides for orthogonality reasons, "frozen" may have some useful cases: You can set (and reset) the player speed by using CE actions -- imagine a special CE that causes the player to be frozen for a few seconds etc...
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Sascha
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Post by Sascha »

Then robots are harmless if you
continous move and don't stop?
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Holger
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Post by Holger »

> Then robots are harmless if you continous move and don't stop?

Yup, exactly! That's an old paradigm from original Emerald Mine. (As long as you do not move towards a robot, of course. ;-) )
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Sascha
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Post by Sascha »

:lol: funny!
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