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catch the gem
Posted: Wed May 17, 2006 6:07 pm
by Sascha
I found a bug:
Sometimes the player (or murphy) can catch gems that falling from
top onto the player (murphy)
but sometimes not. It's curious!
Either when the player moves upon to the
gem that's falling he catches it or he will
die.
Posted: Wed May 17, 2006 7:19 pm
by Francesco
Maybe it could be considered as a feature

Sometimes it happens also that you can deflect (change the direction of) a monster, without getting killed. Master this technique and you could be awarded with a Golden Rockford for the Solution Tapes!
Posted: Sat May 20, 2006 11:54 am
by Holger
Yes, there are a whole lot of such "quirks" in the R'n'D engine. :-o
You can use some of them to "cheat" when solving levels.
If you build new levels, think carefully if you require the player to use such "tricks" to solve the level. It's not "forbidden" to do so, but probably a good idea to tell the player in the first level using an envelope than "engine tricks" are needed to solve a level. For the "normal" players, levels should also provide a solution which does not need these tricks/quirks/bugs. :-)
Posted: Sat May 20, 2006 6:11 pm
by Rockford4ever
Please don't fix it... I use both the features of Sascha and Fransesco my levelset "Get It?"!
Posted: Sat May 20, 2006 6:42 pm
by Holger
> Please don't fix it... I use both the features of Sascha and Fransesco my
> levelset "Get It?"!
Don't panic. ;-)
If I should ever fix such "quirks" (which might happen), I will always provide a compatibility switch to enable/disable the old/new behaviour. :-)
Therefore, such an initial envelope is always a good idea, as the default behaviour of the R'n'D engine differs from version to version (as it already does since many versions), due to bugfixes and corrections.