Mouse Support (with Snap)
Moderators: Flumminator, Zomis
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- Posts: 362
- Joined: Sun Sep 25, 2005 4:41 pm
- Location: Germany
Now with "learn" mode.
Hi,
I have just uploaded a new version of "rndTest" - Version2.1
http://www.zomis.net/rnd/download.php?id=421
It's now contain the modes like Darkon suggested (and more):
Left Mouse Button: Run to location (press 'b' to toggle follow mode)
Right Mouse Button on the snap place: Snap
Right Mouse Button on the player: Drop
If player seems to be frozen:
Middle Mouse (or pressing outside playfield) reset internal GoList.
NEW MODES:
with calculation:
> rndTest -mousemode=41
> rndTest -mousemode=42 (with "learn" mode)
without calculation:
> rndTest -mousemode=43
> rndTest -mousemode=44 (with "learn" mode)
And with the "learn" mode, you can toggle to pause (SPACE) -
and click the way you want to go with the mouse!
Now press pause again.
This "help" in dangerous situations. Very crazy (or bad) idea.
Holger kill's me!!
Nevertheless - Have FUN
I have just uploaded a new version of "rndTest" - Version2.1
http://www.zomis.net/rnd/download.php?id=421
It's now contain the modes like Darkon suggested (and more):
Left Mouse Button: Run to location (press 'b' to toggle follow mode)
Right Mouse Button on the snap place: Snap
Right Mouse Button on the player: Drop
If player seems to be frozen:
Middle Mouse (or pressing outside playfield) reset internal GoList.
NEW MODES:
with calculation:
> rndTest -mousemode=41
> rndTest -mousemode=42 (with "learn" mode)
without calculation:
> rndTest -mousemode=43
> rndTest -mousemode=44 (with "learn" mode)
And with the "learn" mode, you can toggle to pause (SPACE) -
and click the way you want to go with the mouse!
Now press pause again.
This "help" in dangerous situations. Very crazy (or bad) idea.
Holger kill's me!!
Nevertheless - Have FUN
And the answer is ... 42 !
Wonderful! *claps*
However a bit of a problem, if you snap something that cant be snapped, the player for some reason freezes and cant move anymore, also happens if you use an item the player has, but that probably also has something to do with the first problem.
This should make RnD instantly more accessable to people who cant play using the keyboard due to finding it difficult.
However a bit of a problem, if you snap something that cant be snapped, the player for some reason freezes and cant move anymore, also happens if you use an item the player has, but that probably also has something to do with the first problem.
This should make RnD instantly more accessable to people who cant play using the keyboard due to finding it difficult.
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- Posts: 362
- Joined: Sun Sep 25, 2005 4:41 pm
- Location: Germany
Thanks.
Just uploaded a new release.
This should fix the drop problem.
*edit*
For the "freeze" problem - press outside the playfield (on the door) - as I mentioned.
Very hard to find out how I can check if the player NEVER can DROP,SNAP or MOVE. May be Holger can help.
New modes are also added:
Go straight line to mouse position (without any calc):
> rndTest -mousemode=45
> rndTest -mousemode=46 (with "learn" mode)
You can toggle follow_mouse with key 'b' too.
And if you want to help, you can change the internal modes in "mouse.conf".
E.g. you can help and change the "frameDelay" (number of frames when the player gives up if he run on a wall)
May be you find out a better value...
At your own risk - you can change the other modes too (see mouse.h)
> rndTest -mousemode=mouse (to load "mouse.conf")
Just uploaded a new release.
This should fix the drop problem.
*edit*
For the "freeze" problem - press outside the playfield (on the door) - as I mentioned.
Very hard to find out how I can check if the player NEVER can DROP,SNAP or MOVE. May be Holger can help.
New modes are also added:
Go straight line to mouse position (without any calc):
> rndTest -mousemode=45
> rndTest -mousemode=46 (with "learn" mode)
You can toggle follow_mouse with key 'b' too.
And if you want to help, you can change the internal modes in "mouse.conf".
E.g. you can help and change the "frameDelay" (number of frames when the player gives up if he run on a wall)
May be you find out a better value...
At your own risk - you can change the other modes too (see mouse.h)
> rndTest -mousemode=mouse (to load "mouse.conf")
And the answer is ... 42 !
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- Posts: 362
- Joined: Sun Sep 25, 2005 4:41 pm
- Location: Germany
SingleStep is yesterday
Hi I upload a new release.
http://www.zomis.net/rnd/download.php?id=421
Forget SingleStep try the LearnMode with AutoPause.
> rndTest -mousemode=46 (with "learn" mode)
Press 'n' to toggle AutoPause on/off.
The tapes should be compatible with RND3.1.2.
You can play a level only with the mouse.
Unlikely the freeze problem still exists. Click on the Door to release.
As always any suggestions, reply's are welcome.
http://www.zomis.net/rnd/download.php?id=421
Forget SingleStep try the LearnMode with AutoPause.
> rndTest -mousemode=46 (with "learn" mode)
Press 'n' to toggle AutoPause on/off.
The tapes should be compatible with RND3.1.2.
You can play a level only with the mouse.
Unlikely the freeze problem still exists. Click on the Door to release.
As always any suggestions, reply's are welcome.
And the answer is ... 42 !
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- Posts: 362
- Joined: Sun Sep 25, 2005 4:41 pm
- Location: Germany
with Repeat
Hi I upload a new release.
http://www.zomis.net/rnd/download.php?id=421
Forget SingleStep try the LearnMode with AutoPause.
> rndTest -mousemode=49 (with "learn" mode and "autopause")
Middle mouse button repeats last learn sequence.
Press Middle mouse button before you press toggle pause to off.
Useable for stairs or doing the same steps more than once.
Left mouse at player position insert a little wait (8 Frames).
Look to "hag_readme.txt" included in zip.
I also included some more easy test levels.
This is the last release with changes in "mouse support" for a while.
As always any suggestions, reply's are welcome.
And if you want you can look here (under construction):
http://www.horseandgroome.de/
---> HaG@HaG
http://www.zomis.net/rnd/download.php?id=421
Forget SingleStep try the LearnMode with AutoPause.
> rndTest -mousemode=49 (with "learn" mode and "autopause")
Middle mouse button repeats last learn sequence.
Press Middle mouse button before you press toggle pause to off.
Useable for stairs or doing the same steps more than once.
Left mouse at player position insert a little wait (8 Frames).
Look to "hag_readme.txt" included in zip.
I also included some more easy test levels.
This is the last release with changes in "mouse support" for a while.
As always any suggestions, reply's are welcome.
And if you want you can look here (under construction):
http://www.horseandgroome.de/
---> HaG@HaG
And the answer is ... 42 !
> http://www.horseandgroome.de/
Good to know that RndTest has it's own page now! :-)
I'll check version 24 hopefully soon...!
Good to know that RndTest has it's own page now! :-)
I'll check version 24 hopefully soon...!
What exactly does it mean? All the rndTests in one version? Or will there appear more later, as the site is still under construction? Thanks for creating this page, by the way!
Visit my Boulder Dash website at:
http://www.bd-fans.com
Watch my avatar! That orange little thing is Murphy, the Supaplex star!
http://www.bd-fans.com
Watch my avatar! That orange little thing is Murphy, the Supaplex star!
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- Posts: 362
- Joined: Sun Sep 25, 2005 4:41 pm
- Location: Germany
Dont know when i found time to update the site.
I want do provide a better description for the available modes.
All modes described in "hag_readme.txt" are in the new release!
Try it and tell me your opinion about.
If you dont like the "cheat" with "learn sequences" - so say it.
Only one Version of RndTest should be exists.
May be I provide some tools like a better editor or my 3D-version
or so...
Martijn. Please. You should provide the latest version as "RnD Testing Version". Dont know why you have deleted all versions?
I want do provide a better description for the available modes.
All modes described in "hag_readme.txt" are in the new release!
Try it and tell me your opinion about.
If you dont like the "cheat" with "learn sequences" - so say it.
Only one Version of RndTest should be exists.
May be I provide some tools like a better editor or my 3D-version
or so...
Martijn. Please. You should provide the latest version as "RnD Testing Version". Dont know why you have deleted all versions?
And the answer is ... 42 !
Don't know what you mean here.HerzAusGold wrote:Dont know why you have deleted all versions?
Anyway, I will upload it, but now I have final exams at school. This and the other remaining RnD things will be uploaded very soon and from then I will try to always upload something immediately after it has been published on the forum, without a delay. I'm sorry for now.
Visit my Boulder Dash website at:
http://www.bd-fans.com
Watch my avatar! That orange little thing is Murphy, the Supaplex star!
http://www.bd-fans.com
Watch my avatar! That orange little thing is Murphy, the Supaplex star!
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- Posts: 362
- Joined: Sun Sep 25, 2005 4:41 pm
- Location: Germany
rndTest25
Upps. I forgot to update the source tree.
Upload the proper version.
Should be compileable at Unix too. You have only to set or remove the
PLATFORM = cross-win32
line, in the Makefile.
Holger you should use this one.
Martijn, I hope i can update my site with the proper description in the next months.
Upload the proper version.
Should be compileable at Unix too. You have only to set or remove the
PLATFORM = cross-win32
line, in the Makefile.
Holger you should use this one.
Martijn, I hope i can update my site with the proper description in the next months.
And the answer is ... 42 !