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"use krissz engine behavior" level option visually cut off in classic GDash graphics

Posted: Sun Dec 21, 2025 3:01 pm
by ncrecc
in the "GDash levels for RnD" package (or in any BD levelset while using the GDash artwork), edit any level, click "CONF", and go to the "engine" tab; the "use krissz engine" option will be visually cut off as shown in the attachment

Re: "use krissz engine behavior" level option visually cut off in classic GDash graphics

Posted: Tue Dec 23, 2025 1:32 am
by Holger
Thanks for reporting this problem! I have already fixed this in my latest version of the GDash level collection, and I will hopefully be able to release it in the next few days!

Re: "use krissz engine behavior" level option visually cut off in classic GDash graphics

Posted: Tue Dec 23, 2025 2:36 pm
by Holger
It's fixed now! You can download the latest GDash cave collection here.