Trying out some things from the update (not all yet)

All about creating levels and level sets, custom elements and custom artwork.

Moderators: Flumminator, Zomis

Post Reply
User avatar
Eizzoux
Posts: 571
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Trying out some things from the update (not all yet)

Post by Eizzoux »

Mainly it's about the new 'level_nr' animation mode, which selects a frame depending on the level number both for elements, global animations and, as I also found out, for 'graphic_X' animations, and also with the global anims reacting to level changes, even though it's just one action. Whatever...
It's purely technical thing and has no real development.
𒈟
User avatar
Holger
Site Admin
Posts: 4081
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Re: Trying out some things from the update (not all yet)

Post by Holger »

Hey, that's cool trickery using the new ".anim_mode: level_nr" feature!

Didn't know that it could be used also for the screen border! :-o :-)

Update: OK, it's done using global animations, too -- I should have known. :D
User avatar
Eizzoux
Posts: 571
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Re: Trying out some things from the update (not all yet)

Post by Eizzoux »

I'm not sure if you noticed, but the letters in levels are also clickable and snappable (although they're quite problematic to click on), as the steel letters say. Basically it's testing out the .anim_event: ce_change function.
Also, some tiny things in editor.
𒈟
User avatar
Eizzoux
Posts: 571
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

Updated this thing

Post by Eizzoux »



e



something_new_global_interestin_upd.zip
(5.09 MiB) Downloaded 320 times



𒈟
Post Reply