And another one.
I was creating a pair of portals than can be entered from top or bottom respectively. They're also configured to be pushable, so I meant to be able to push them horizontally and entering vertically to teleport.
Now here's the issue: after pushing such a portal from the side, the player will step onto the field where the portal previously was, which apparently counts as "entering" - thus triggering the teleport - even when the CE should not be enterable from that direction
I could easily work around this by updating my teleport-trigger to also include the "entering" side, but I thought maybe you want to have a look into this anyway.
See my attached test-level. The purple portals will show the strange behaviour, the green ones apply the workaround.
Pushing == Entering?
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Pushing == Entering?
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Re: Pushing == Entering?
Thanks a lot for the test level -- this is in fact the perfect bug report!
I was easily able to reproduce the problem you have described using your test level, but so far I haven't analyzed it yet.
I will hopefully be able to have a closer look at the underlying problem soon!
I was easily able to reproduce the problem you have described using your test level, but so far I haven't analyzed it yet.
I will hopefully be able to have a closer look at the underlying problem soon!
Re: Pushing == Entering?
Fixed!