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Preferred network player selection looks ugly in Emerald Mine artwork
Moderators: Flumminator, Zomis
Preferred network player selection looks ugly in Emerald Mine artwork
The player icons should be positioned in single file. They could also be a bit larger to be more legible.
- TheOnyxGuy
- Posts: 641
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
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Re: Preferred network player selection looks ugly in Emerald Mine artwork
This is partly normal because the levelset was created before such feature was added, but this can be fixed by adding such lines to graphicsinfo.conf of the levelset:
Just as an example
Code: Select all
request.button.player_1.x: 243
request.button.player_1.y: 46
request.button.player_2.x: 292
request.button.player_2.y: 46
request.button.player_3.x: 340
request.button.player_3.y: 46
request.button.player_4.x: 388
request.button.player_4.y: 46
Previously known as Eizzoux (boooo)
Re: Preferred network player selection looks ugly in Emerald Mine artwork
As always, thanks a lot, Eizzoux, for the prompt solution! 
Yes, this is indeed missing in the graphics definitions used by the EMC level sets.
As there are quite a number of different graphics sets (due to many different EMC graphics) for the EMC level sets, it would be a lot of work to fix this problem manually, so I will fix this in my script which generates the EMC level collection, and release a little update which fixes this problem.

Yes, this is indeed missing in the graphics definitions used by the EMC level sets.
As there are quite a number of different graphics sets (due to many different EMC graphics) for the EMC level sets, it would be a lot of work to fix this problem manually, so I will fix this in my script which generates the EMC level collection, and release a little update which fixes this problem.