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graphicsinfo.conf questions
Posted: Fri Feb 18, 2005 7:17 pm
by Martijn
Hello,
I'm making a levelset and I have this question:
How in the graphicsinfo.conf can I change the gems Rockfords changes to when after he has died?
I can't find it in the famous CE levelsets!
Posted: Fri Feb 18, 2005 7:38 pm
by Alan
In the conf its called..
emerald_yellow:
just replace the filename with your own (and all the X Y stuff)
and dont forget to to change:
emerald_yellow.moving:
emerald_yellow.falling:
emerald_yellow.collecting:
Posted: Fri Feb 18, 2005 8:33 pm
by Holger
> and dont forget to to change:
>
> emerald_yellow.moving:
> emerald_yellow.falling:
> emerald_yellow.collecting:
Hint: If you have changed "emerald_yellow:" to something different, all the other definitions "emerald_yellow.<action>:" will automatically change to the same (new) default settings. You only need to also redefine them if they should look different (like animated for moving etc.).
Posted: Fri Feb 18, 2005 8:38 pm
by Martijn
it works!
thank you!!!

Posted: Sat Feb 19, 2005 6:16 pm
by Martijn
OK, new question:
I want that one musicfile (intro.mp3) is only played in level 000 as background music. I have watched BD2K3 and I tried background.PLAYING.000 myself, but without success.
How can I do it?
Posted: Sat Feb 19, 2005 7:06 pm
by Holger
> I want that one musicfile (intro.mp3) is only played in level 000 as background music. I have
> watched BD2K3 and I tried background.PLAYING.000 myself, but without success.
The token "background.PLAYING.000" is correct -- maybe you have a typo in your config file?
If all else fails, start with Alan's working BD2K3 "musicinfo.conf" and modify it until it does what you want (this is a good strategy in many cases).
Posted: Tue Mar 08, 2005 7:27 pm
by Martijn
And is it possible to have a background in level 000?
Then it will look like:
background.LEVEL.000 or so?
Posted: Tue Mar 08, 2005 7:58 pm
by Holger
> And is it possible to have a background in level 000?
Not in the current or next version.
> Then it will look like:
> background.LEVEL.000 or so?
To be precise, it would also be "background.PLAYING.000" (but related to graphics, not music).
Posted: Tue Mar 08, 2005 8:40 pm
by Martijn
and where can I change the border of an envelope? can't find it.
and the envelope letters?
and is it possible to have a envelope background which is not tiled?
Posted: Tue Mar 08, 2005 11:40 pm
by Holger
> and where can I change the border of an envelope? can't find it.
"background.envelope_1" to "background.envelope_4" defines the border and background of an envelope.
> and the envelope letters?
Use "font.envelope_1" to "font.envelope_4".
> and is it possible to have a envelope background which is not tiled?
Yes; just use a graphic which has the same size as your open envelope.
See Juergen Bonhagen's one-level-set "bug machine" for a great example for this (which works only in a one-level-set: Juergen has used graphical envelopes using only envelope backgrounds)!
Posted: Wed Mar 09, 2005 11:26 am
by Martijn
thanks
and yet one more question:
is it possible to do that the highscore music is the standard halloffame.wav, but that level 101 has other music? How?
and my last question:
how big (in pixels: width, height) is an envelope of 30x20?
Posted: Wed Mar 09, 2005 8:48 pm
by Holger
> is it possible to do that the highscore music is the standard halloffame.wav, but that level 101
> has other music? How?
You mean you want a different highscore music for a certain level? That's currently not possible; you can currently only configure the music while playing.
> how big (in pixels: width, height) is an envelope of 30x20?
Just multiply with the font size. Example: If you use a font of size 16x20, your envelope would have the size (16 * 30) x (20 * 20) == 480 x 400 pixels.
Posted: Sat Mar 12, 2005 4:30 am
by Grunt002
Lots of questions answered and lots of answers questioned...
ok ok... I'll stay outta this
