Code: Select all
#if 0
/* !!! this is not enough to prevent flickering of players which are
moving next to each others without a free tile between them -- this
can only be solved by drawing all players layer by layer (first the
background, then the foreground etc.) !!! => TODO */
else if (!IS_PLAYER(last_jx, last_jy))
DrawLevelField(last_jx, last_jy);
#else
else
DrawLevelField(last_jx, last_jy);
#endif