Emerald Mine engine can't support few chars
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- TheOnyxGuy
- Posts: 641
- Joined: Wed Oct 30, 2013 5:32 am
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Emerald Mine engine can't support few chars
New element groups sorting system for different game engines has a little issue: some of Chars are not supported, but they're still visible for that engine. Yeah, I know, Emerald Mine didn't have space, or dollar, or @, or umlauts, but that can get pretty confusing for some people that wants to make EM levels with some texts, then sees many chars to use, but can't use half of them. Not really the reason, but I think you get the point. That's just confusing when new update disables unneccessary element groups for different game engines, but still keeps some unsupported elements in palette.
Previously known as Eizzoux (boooo)
Re: Emerald Mine engine can't support few chars
Good point!
I think I should either just add support for these remaining character elements to the EM engine, or hide them from the editor palette when using this game engine.

I think I should either just add support for these remaining character elements to the EM engine, or hide them from the editor palette when using this game engine.
- TheOnyxGuy
- Posts: 641
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
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There's couple more problems of chars
I'm also questioning couple other little things:
1. Last three chars doesn't have their real token in their info, just (steel_)char_unused instead of 'up', 'down' and 'button'. I don't think that's intentional, 2. 'steel_char_space' doesn't support EDITOR icon for some reason, even if it's in 'conf_chr.c' and if I try to implement it myself. It just doesn't work.
1. Last three chars doesn't have their real token in their info, just (steel_)char_unused instead of 'up', 'down' and 'button'. I don't think that's intentional, 2. 'steel_char_space' doesn't support EDITOR icon for some reason, even if it's in 'conf_chr.c' and if I try to implement it myself. It just doesn't work.
Previously known as Eizzoux (boooo)
Re: Emerald Mine engine can't support few chars
You're right, it isn't. Fixed now!1. Last three chars doesn't have their real token in their info, just (steel_)char_unused instead of 'up', 'down' and 'button'. I don't think that's intentional,
Same here -- this was just missing due to a bug. Fixed now, too!2. 'steel_char_space' doesn't support EDITOR icon for some reason, even if it's in 'conf_chr.c' and if I try to implement it myself. It just doesn't work.
Thank you for pointing out these two issues!
