BD exit
Moderators: Flumminator, Zomis
That idea was mentioned for compatibility with Diamond Caves II here:
m&m wrote:e) steel exit
i also suggest adding objects: steel exit and steel exit (open). and something else to exit (normal): i'd like them to have the same graphics as in DC2 or DC3.
Daniel H. wrote:In general, I would really like it if we had an indestructible exit! I don't like the destructible ones all the time.
(View topic)Tomi wrote:In the meantime, until an indestructible exit will be added, it should be possible in 3.2.0 to make a walkable indestructible CE that finishes the level when you enter it.
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
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Use graphics. Graphics for your exit CE.
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
IconXT project: 100% (version final is ready)
I think you'll have to make that using CEs.
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
Well, if you had an indestructible CE that you put next to the exit, you could do it in 3.1:
- Since exits are destructible, that CE would place a blank space (or CE, or invisible wall that you will never see) over the exit whenever there is a power outage.
When the lights come back on, the first CE could place an open exit next to it (or a closed exit).
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
> A BD-steel exit would be nice in most for BD reference because that has
> to be insructiable and kind of hidden (if you know I mean)
Hidden means here: Looking like steel wall until all needed gems are collected -- this can easily be done by using a little "graphicsinfo.conf" that gives the closed exit the look of the normal (steel) wall. (Or normal wall, if the element is in fact destructible.)
Besides that: This special (steel) exit will probably be introduced when R'n'D gets its new, fully BD compatible engine!
> to be insructiable and kind of hidden (if you know I mean)
Hidden means here: Looking like steel wall until all needed gems are collected -- this can easily be done by using a little "graphicsinfo.conf" that gives the closed exit the look of the normal (steel) wall. (Or normal wall, if the element is in fact destructible.)
Besides that: This special (steel) exit will probably be introduced when R'n'D gets its new, fully BD compatible engine!