bojster wrote:Don't worry, most of us don't understand Martijn's posts.
what's wrong with them? Everybody reacts on them in the same way as they do on other posts! So I don't see why someone couldn't understand my posts... maybe it's only you who doesn't understand them...
If anybody should have any problem understanding anybody's posts, there's always the possibility to ask what he/she means. :-)
In this case, I think it was *me* who wrote some strange stuff. So please let me explain it a bit better (if anyone should be interested). When executed from the command line (as usual on Unix systems, but also possible on Windows systems), R'n'D offers some command line parameters. You can query them all by using the "-h" or "--help" parameter:
Options:
-d, --display HOSTNAME[:SCREEN] specify X server display
-b, --basepath DIRECTORY alternative base DIRECTORY
-l, --level DIRECTORY alternative level DIRECTORY
-g, --graphics DIRECTORY alternative graphics DIRECTORY
-s, --sounds DIRECTORY alternative sounds DIRECTORY
-m, --music DIRECTORY alternative music DIRECTORY
-n, --network network multiplayer game
--serveronly only start network server
-v, --verbose verbose mode
--debug display debugging information
-e, --execute COMMAND execute batch COMMAND
Valid commands for '--execute' option:
"print graphicsinfo.conf" print default graphics config
"print soundsinfo.conf" print default sounds config
"print musicinfo.conf" print default music config
"print editorsetup.conf" print default editor config
"print helpanim.conf" print default helpanim config
"print helptext.conf" print default helptext config
"dump level FILE" dump level data from FILE
"dump tape FILE" dump tape data from FILE
"autoplay LEVELDIR [NR]" play level tapes for LEVELDIR
"convert LEVELDIR [NR]" convert levels in LEVELDIR
shell>
When in doubt with which version a level or a tape was created, just use the "--execute" option and use one of the these commands: "dump level FILE" or "dump tape FILE". In the first lines of the output, you can find the game/engine version the file was created with.
This is useful for cases like the above tape from Martijn, if it's unsure if there's a problem with the tape itself or if there are just different versions of the game involved, which might be incompatible (especially when using level or tape files which were created using a newer game version than the version they are played with).