Test Debugging
Moderators: Flumminator, Zomis
- Rockford4ever
- Posts: 152
- Joined: Tue Jan 03, 2006 7:41 pm
- Location: Belgium
Test Debugging
Here's the deal: a menu accessable by some key during testing edited levels, that gives you options like 'Give Key 1', 'Teleport' and 'Switch Gravity' so if you want to test a certain part, you don't have to permantently put the player on an other spot and put a key next to him.
Current project:
Nope.
Nope.
It shouldn't be too hard to build a CE engine that can be integrated with levels to do that, but then, it would be convenient to have it built in.
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
Hopefully it would be documented somewhere...
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.