Welcome.
I did "Showcase" of asiekierka.
Some things are showed off.
http://netcore.boo.pl/THESHOW.ZIP
It haves one goal:
Put as much as possible on one level.
It's 64x64 for now.
The Showcase of asiekierka!
Moderators: Flumminator, Zomis
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- Posts: 143
- Joined: Fri Aug 19, 2005 6:18 am
- Location: Poland
- Contact:
The Showcase of asiekierka!
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
IconXT project: 100% (version final is ready)
I currently get a 404 Not Found HTTP message when I send the request above.
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
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- Posts: 143
- Joined: Fri Aug 19, 2005 6:18 am
- Location: Poland
- Contact:
Zomis: Yes, it was case sensitive problem.
http://netcore.boo.pl/THESHOW.zip
http://netcore.boo.pl/THESHOW.zip
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
IconXT project: 100% (version final is ready)
Thanks, that's better.
I checked your level and I didn't find it very interesting... although that little "asie game inside" reminded me a bit about the "Lost Woods" in Zelda. The difference is that "asie game inside" isn't solveable like that. But creating a "Lost Woods"-concept in RND would be nice.
I checked your level and I didn't find it very interesting... although that little "asie game inside" reminded me a bit about the "Lost Woods" in Zelda. The difference is that "asie game inside" isn't solveable like that. But creating a "Lost Woods"-concept in RND would be nice.
asiekierka posting wrong: viewtopic.php?t=1190
The idea of AsGI is developing I see, but the name "Game Inside" is kinda confusing, just walking a bit straight forward isn't much of a game... and the name "Game Inside" is connected to Jue's advanced RND level. I don't think it's copyrighted, so you are allowed to use it, but it is a little confusing.
I suggest you increase the time limit of the level, working in the BD-island and walking the corridor took me more than 100 seconds. And if a player wants to explore your "player char" switching then that also takes some time.
The "player char" switching reminds me a bit about switching seasons in Zelda - Oracle of Seasons (for gameboy), a very nice game!! Switching player chars could be like a puzzle, sometime you need one character, a bit later when you need to access another area you need to switch character again and so on... well, just an idea (which I won't implement myself).
Well asiekierka, I hope you'll continue to work hard, so that you maybe one day will finish a very nice level..
It's good to see that you continue to work on it. And also nice to hear that you have learned the magic of the CE values.asiekierka wrote:Hi. It's new version. We'll message it to you after the beep...
Ok, changes:
- Finally got how to use CE value/CE score! I used them for "asie's game inside" AsGI got two chambers. If you go ~11 times to the right, you will got to second chamber... in which is exit.
- Did small animation which is an alternative UNTIL i will not design a progress bar.
- Some other smaller changes.
http://netcore.boo.pl/ASIESHOW.zip
The idea of AsGI is developing I see, but the name "Game Inside" is kinda confusing, just walking a bit straight forward isn't much of a game... and the name "Game Inside" is connected to Jue's advanced RND level. I don't think it's copyrighted, so you are allowed to use it, but it is a little confusing.
I suggest you increase the time limit of the level, working in the BD-island and walking the corridor took me more than 100 seconds. And if a player wants to explore your "player char" switching then that also takes some time.
The "player char" switching reminds me a bit about switching seasons in Zelda - Oracle of Seasons (for gameboy), a very nice game!! Switching player chars could be like a puzzle, sometime you need one character, a bit later when you need to access another area you need to switch character again and so on... well, just an idea (which I won't implement myself).
Well asiekierka, I hope you'll continue to work hard, so that you maybe one day will finish a very nice level..
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- Posts: 143
- Joined: Fri Aug 19, 2005 6:18 am
- Location: Poland
- Contact:
...
New version!
- Made status info when loading (X/5) where X is number from 0 to 5. Used CE value again
- Added Windows start menu to loading screen.
- Changed name of AsGI (AsLP - Asie's Lost Path) and made going back to path possible. (it dosen't got the bug. Even better, it works better than i thought. But better check it out.)
- and some other, minor changes.
http://netcore.boo.pl/ASSHOW.zip
- Made status info when loading (X/5) where X is number from 0 to 5. Used CE value again

- Added Windows start menu to loading screen.
- Changed name of AsGI (AsLP - Asie's Lost Path) and made going back to path possible. (it dosen't got the bug. Even better, it works better than i thought. But better check it out.)
- and some other, minor changes.
http://netcore.boo.pl/ASSHOW.zip
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
IconXT project: 100% (version final is ready)