http://www.zomis.net/rnd/info.php?f=425
http://www.zomis.net/rnd/info.php?f=493 (renewed level #9)
This levelset is one of my favorites, unfortunately, it only has 9 levels. But here are some ideas which could bring us more levels:
- use expandable walls to stop rocks, use shots to clear some room to make it possible to push an element over the bridge of rocks.
- enemy-creators
- new shot pick-ups (get more avalible combos after picking up stuff), faster shots, and more... different enemies (more like Zelda

- turning directions of the shots (start in one direction, continue in another) - triggered by pushable blocks which looks like arrows
- 4-way shots, 4-way shots big (size=3), 1-way shot ultra (size=5)
- shot gates, shot multiplicators (1 enters, 2/3/4 comes out in same direction or other directions)
- shot eaters: eats up shots
- shot counts (single shots unlimited, more advanced are limited using CE score or such...)
- indestructible things made destructible later
- enemies which needs more than 1 shots to die (using CE values)
- destructible "shield" after 5 or so explosions/smashes on it
Unfortunately, I don't have so much time to implement all these ideas, maybe I could implement some ideas sometimes, but I think I got work to do with RNDFA and RNDDB..
So if anyone else likes, here's some ideas
