I was looking for a topic about "Slippery Ground" by Sascha, but didn't find any, so I started a new one...
The idea is nice, and the levels are *really* hard! Good job!
I don't know how does it work, it would be nice if you could integrate it in a "normal" level, like icy tiles to slip onto and normal (empty) tiles where you can walk - and turn
Zomis has already implemented something like this with an older version, I bet that now it could be made in a better way with 3.2.0.
(I knew of a game that used the idea above... Rescue Rover, maybe?)
"Slippery Ground" needs Rocks'n'Diamonds 3.2.0.
"Slippery Ground" by Sascha
Moderators: Flumminator, Zomis
"Slippery Ground" by Sascha
Anyway, by the way, have fun!
Francesco
Francesco
Re: "Slippery Ground" by Sascha
Well, please swear that you'll never use this trick in one of your levels.Francesco wrote:I don't know how does it work
Okay:
****************
- First set player speed to ultra fast
- Then make a CE:
- - when player leaves element
- - CE action: move player trigger
- place the element somewhere in your level
****************
That's all.
That will be difficult to realise with this technic,Francesco wrote:it would be nice if you could integrate it in a "normal" level, like icy tiles to slip onto and normal (empty) tiles where you can walk - and turn
the element would have to disappear after slipping.
Yes, but why did you put all those question marks, what's strange with that?Sascha wrote:Really??
Yes, you're right, your last
level is "Not Rocks, Diamonds"
and your last level SET is
... Rockfighter??!
Little addon:
I'm sorry, but once you have released something for RnD, you're done. There is no way to protect your tricks from being used by other RnD usersSascha wrote:Well, please swear that you'll never use this trick in one of your levels.
This is in some way a good thing. I've noticed that one trick I have found for 3.1.1 has been evolved for 3.2.0, well, I'm happy for that, it means that my efforts were not wasted
Anyway, by the way, have fun!
Francesco
Francesco
Re: "Slippery Ground" by Sascha
I'm not prefessional speedrunner, but I think I got pretty good records on these 8 levels (with pauses, but I think it's pretty normal for the speedrunning):
Slippery Ground I: 2 seconds
Slippery Ground II: 2 seconds
Slippery Ground III: 2 seconds
Slippery Ground IV: 3 seconds
Slippery Ground V: 2 seconds
Slippery Ground VI: 3 seconds
Slippery Ground VII: 1 second
Slippery Ground VIII: 2 seconds
Slippery Ground I: 2 seconds
Slippery Ground II: 2 seconds
Slippery Ground III: 2 seconds
Slippery Ground IV: 3 seconds
Slippery Ground V: 2 seconds
Slippery Ground VI: 3 seconds
Slippery Ground VII: 1 second
Slippery Ground VIII: 2 seconds
- Attachments
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- Slippery_Ground.rar
- (1.02 KiB) Downloaded 329 times
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