Pretty darn good level sets. The hit detection is great... the only thing that seems odd is that shooting enemies in the butt when they're moving away from you doesn't work. Unfortunately, on level 5 of the main game, the little blue dots don't do anything, making the level impossible. Looking at the code, it looks like you meant to make them collectable and drop/throwable, but they're not.
Thanks for that bug report ! I know I wanted to make them collectible and diggable, but that would cause an error by move-shooting !
And yes, I will make more levelsets for it... but... you could also do some !
Of course not with the name "Secret Command", it´s already needed for II and maybe III.
the only thing that seems odd is that shooting enemies in the butt when they're moving away from
Imagine, they are invulnerable from their back, so it should be fixed.
Anyways, it´s now repaired, thanks for that quick report !
- Some levels repaired
- Some levels made difficulter
- Energy Cannons can now fall and explode
- All levels checked, and also added tapes
- First envelope grammar fixed
- Sounds of the marmor doors fixed
BTW: Now everything packed in only 1 zip file !
OK, now everything should work... or not ?
Great level set Richard!, I especially like that blood hammer..
Why not have the graphics & sounds folders in the modules level folder? Unzipping is faster, plus you don't have your game split up in the R&D directory.
But errr... The name of the module isn´t module.
It´s "Secret Command".
So you mean I should insert every graphics, levels and stuff into only one folder ? But why are these "graphics", "sounds", "musics" (and "levels) in the RnD-Folder ?
Hm... but you are probably right...
Oh and, by the way... the unzipping would not take longer, cause you have only to extract the zip-file into the RnD-Folder, or not ?