It is possible to make a stationary (or moving) gun turret that aims at the player, and only using 4 CEs! (and very little change pages). It also doesn't use any new commands and can run in RND 3.1.1.
http://www.ambience.2restinpeace.com/Turret.zip
You have turret 1, it moves towards the player, but with it's speed set to none. After a random delay, Turret 1 turns into an invisible fast moving bullet and uses the "previous" direction. Now the crafty bit..
This bullet leaves behind "turret 2" (which will be over turret 1) Turret 2 also moves like 1. Now all we do is check in the invisible bullet if it is touching turret 2, if it is then turn it into a real visible bullet! This bullet also uses the previous direction...
Turret 2 turns to turret 1 after a delay (so 2 is it's shooting animation), and that's it!
It's amazing what you can do with CEs, seemingly impossible things are possible to do.......you just have to try it different ways! (Something we should all bear in mind before requesting new features)
Anyway, I never set out to make a turret..... it is actually part of something else.
