It's sort of flooding, but I can't get rid of it, because I know that the techniques I'm using are all stolen from RnDers' levels, and so I can't avoid posting them and giving to you thanks & credits.
I've made a level which contains nine random levels.
You can get it here:
http://www.zomis.net/rnd/download.php?id=400
This technique can be used on larger maps as well.
Enjoy!
Single Multi-Random Level
Moderators: Flumminator, Zomis
Single Multi-Random Level
Anyway, by the way, have fun!
Francesco
Francesco
I got stuck a lot earlier. I completed 4 sub-levels of the first, and only one on the second.Holger wrote:Very nice example for random levels! I was able to solve all "sub-levels" of the first level and half of the second level before I was blocked, so the random maze algorithm seems to be not too bad.
Besides that, it's nice. I'm thinking about a way to do some kind of solvability check using CEs - it would be useful. But I'll see later about that.
Ehehehe, I knew this! The algorithm is very silly: GE1 with sand and emerald, GE2 with rock and sand, GE3 with the first two GEs, all of them random. Only GE3 is put on the level.
It's my first, so you should excuse me
Very nice idea a solvability check - I've got no idea about how to make it, so I can't help...
It's my first, so you should excuse me

Very nice idea a solvability check - I've got no idea about how to make it, so I can't help...
Anyway, by the way, have fun!
Francesco
Francesco