I'm trying to realize an object that seems to move along with Rockford.
The solution I'm trying to use is as follows:
Initial state: Player inside CE1.
Event: Player leaves to the left.
Action: Using extended replace of CE1, CE1 changes to CE2 and CE3 is put on the field at its left. CE2 is the animation of CE1 moving to the left, CE3 is the animation of C1 coming from the right.
To let it work correctly, I need to know some things:
How many frames pass when the player moves from a field to another at normal speed? And at the other speeds?
The event of leaving is raised before or after that some part of the player actually leaves? I mean, when the event is raised the player is yet occupying some part of the destination field or not?
[I'm too busy to figure it out with tryouts... pleez...

[PS: I know that Alan has already made something like this with the neck section of the snake, but I want to see *both* the player and the CE, and I'd like to see them move together.]
[PS2: I could teleport the player, replace CE1 with CE2 (that shows CE1 and Rockford moving together) and then move it with the "joypad" technique, but it needs a dedicated 3x3 area on the level, and I'd like to avoid it since the problem is mainly aesthetical]