As I see...

Anything R'n'D unrelated.

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Holger
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Post by Holger »

> As for the levelset-completion indicator... I think it would be nice if there was a xx/yy format
> indicator somwehere when you are choosing the levelset - eg. when scrolling using the arrows
> (like 50/111 informing that the last played level is 50 and the set has 111 levels in total, just like
> it is shown when the levelset is already chosen). I know that the current font is too big for
> that, but maybe it could be shown somewhere in the 'door' section on the right? Just a
> thought.

That's a brilliant idea -- why did I never think about it? :-o

As the "door area" is unused in the levelset selection menu, it can perfectly be used for detailed information about the currently selected set! I'll think more about it, but I really like that idea!
(Although for a better overview it might nevertheless be desirable to see some basic "played/never played/solved/unsolved" information for all sets displayed on the current page...)
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bojster
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Post by bojster »

I'm glad you like it. I also don't know why I didn't think about it earlier ;-)
Of course combining colour-based indication with the detailed information displayed after choosing the levels sounds even better. I'm eagerly waiting to see that implemented ;-)
But now, RnD 3.2.0 has just downloaded... see you around ;-)
Don Shadow

Post by Don Shadow »

-> Because these colours are wrong in many levelsets (e.g. Richard's) I changed this all manually.

I´ve chosen the color myself, I don´t know what you have. I will continue to keep the color in future levelsets as it is now (if they will ever come...).

Blue is tutorial, green contributons, yellow bd xd whatever stuffs, red contributons from players.

Oh well I also packed all my levelsets in one directory instead of showing all of them in the main directory, and there you need to edit the color and rank yet ?! Arg.

I was right. I have never got the honor we should get. And I don´t believe that you had "not enough" time all the months.

ALSO no "thanks" or whatever. I was just an idiot making levels for nothing.

That´s enough... now REALLY.
Flumminator
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Post by Flumminator »

from src/libgame/setup.c:

Code: Select all

#define LEVELCOLOR(n)   (IS_LEVELCLASS_TUTORIAL(n) ?            FC_BLUE :    \
                         IS_LEVELCLASS_CLASSICS(n) ?            FC_RED :     \
                         IS_LEVELCLASS_BD(n) ?                  FC_GREEN :   \
                         IS_LEVELCLASS_EM(n) ?                  FC_YELLOW :  \
                         IS_LEVELCLASS_SP(n) ?                  FC_GREEN :   \
                         IS_LEVELCLASS_DX(n) ?                  FC_YELLOW :  \
                         IS_LEVELCLASS_CONTRIB(n) ?             FC_GREEN :   \
                         IS_LEVELCLASS_PRIVATE(n) ?             FC_RED :     \
                         FC_BLUE)
from src/libgame/setup.h:

Code: Select all

#define LEVELCLASS_TUTORIAL_START       10
#define LEVELCLASS_TUTORIAL_END         99
#define LEVELCLASS_CLASSICS_START       100
#define LEVELCLASS_CLASSICS_END         199
#define LEVELCLASS_CONTRIB_START        200
#define LEVELCLASS_CONTRIB_END          299
#define LEVELCLASS_PRIVATE_START        300
#define LEVELCLASS_PRIVATE_END          399
#define LEVELCLASS_BD_START             400
#define LEVELCLASS_BD_END               499
#define LEVELCLASS_EM_START             500
#define LEVELCLASS_EM_END               599
#define LEVELCLASS_SP_START             600
#define LEVELCLASS_SP_END               699
#define LEVELCLASS_DX_START             700
#define LEVELCLASS_DX_END               799
> red contributons from players.
your own level-directoy is red, because it's classified as "private", becaue it got a sorting-priority of 300 by default.

I don't know what "private" means here, but I'd suggest either using 200-299 for generic contributions or 10-99 for tutorials to be clear.
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Mark
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Post by Mark »

Uh, whats the difference between the latest version of R&D, and the ones made before. I know I don't have the latest update, but I am still wondering what exactly is different.
The Emerald King
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Holger
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Post by Holger »

Richard wrote:
> I have never got the honor we should get.

You are looking for honor here in this forum? Sorry, but: Get a life.

> And I don´t believe that you had "not enough" time all the months.

Lucky you -- probably you will experience such situations in your life later. Until then, enjoy your free time. Indeed, sometimes I wish back the time at school and university, where I had LOTS of free time for programming and such stuff. But life goes on... :-)

> I was just an idiot making levels for nothing.

Why on earth have you created those levels then if it was no fun for you?!

> That´s enough... now REALLY.

See ya! ;-)
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Holger
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Post by Holger »

Don Quixote wrote:
> Uh, whats the difference between the latest version of R&D, and the ones made before.

Well, mostly new features and fixed bugs. ;-)

> I know I don't have the latest update, but I am still wondering what exactly is different.

The actual stable version is 3.1.0, which I would suggest to use for now. If you are interested in playing classic Emerald Mine (Club) levels, you might want to give pre-release 3.2.0-rc0 a try.

If you're not particularly interested in historical R'n'D versions, you probably don't want to run versions before 3.1.0.
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