Thanks a lot for reporting this terrible bug!
Luckily, this bug only exists in the pre-release versions for the upcoming version 4.4.0.0, but not in the last "stable/official" version. (Not that anybody really cares about what I have tagged "official" or "pre-release", that is...
But that's a good thing, so such bugs are detected early.)
In fact, this bug has even worse consequences than described, messing up quite some more things once "activated".
Some bug trivia: This horrible bug was introduced by a quite small, unimportant change (which only purpose was to continue animating the playfield during request door movement after the player has died, for purely graphical / aesthetical purposes). It took only a few minutes to find the commit that introduced the bug (using "git bisect"). But I needed about half a day of debugging to find out what really went wrong technically. Fixing it was then a matter of a few minutes again. Conclusion: R'n'D has grown way too complex and should cleanly be rewritten. Added that task to my todo list...