
If i click on set random colors, Amoeby color is only green, Sand, Stell, Wall have different colors.
Slime is only blue orblue with purple.
C64 Colors: Sand and Slime have same color and Wall and Amoeba have same colors.
Moderators: Flumminator, Zomis
Yes, that's how the random color selection algorithm works when using the "Set random colors" button, to make sure that you get a reasonable combination of colors (and not all colors being black or something similar, which would make the level unplayable).If i click on set random colors, Amoeby color is only green, Sand, Stell, Wall have different colors.
Slime is only blue orblue with purple.
C64 Colors: Sand and Slime have same color and Wall and Amoeba have same colors.
This feature is complete and finished the way it works now. and will not change for the final release version. (With the exception of a warning being displayed now if no custom colors can be selected.)This feature is not developed yet, these options will possibly be done in the actual release. There's a possibility these options may go away completely. Not sure...
This is on my TODO list...But if it will, I hope the RGB coloring feature will also get applied to MM/DF laser some time soon though.
Currently only the BD engine supports it, but it shouldn't be too hard to add it to all other engines, too. After all, it's more of a graphics set feature and has not that much to do with game engines. However, the level must be able to store level specific colors. For newly created R'n'D levels (using any game engine), this would be easy to add. For all other (already existing) levels (like native EM or SP levels, and already existing R'n'D levels), the problem is that there is no information available for level specific colors. So it would only be possible to use random colors each time a new game is started.I love this feature with color, can you make it for all other Engines? Example Rocks´n`Diamonds, Supaplex etc., not only for Boulder Dash.
The new BD engine will be the last native game engine to be added to R'n'D.Have a suggestion for a new Engine:
Yes, this is possible, by changing the algorithm used for selecting the amoeba color.Is it possible to make all possible colors for amoeba automatically?
No, it is definitely by intention.Is only greenish a bug?
it's not just diagonal movement that's bugged; level 1 of Tutorial has diamonds turn into an unknown element when falling (represented with the ? text tile), and level 2 has boulders set to turn into an unknown element when landing.
Thanks for these details! Will check what's going on there (and assume that these levels work fine in GDash).
Both problems are solved in the next version!it's not just diagonal movement that's bugged; level 1 of Tutorial has diamonds turn into an unknown element when falling (represented with the ? text tile), and level 2 has boulders set to turn into an unknown element when landing.