I now convert nearly all D64-Files for BoulderDash from TOSEC.
I upload the new version of RNDTEST with some loader's for original BoulderDash games with "level" format (means where "level" can changed)
e.g.:
- ArnoDash21 (packed by DeluxePacker)
- AtlantisDash25 (fixed cave 8 )
- AtlantisDash26 (fixed cave 16 )
- BilderDash (not packed - is 1:1 OTO)
- BoulderChange (BD64 packed format)
- BoulderDashRocky (BD64 packed format)
- BoulderDash (BD64 packed format)
- BoulderDash01 (BD64 packed format)
- BoulderDash02 (another shorter BD64 packed format, WLC2)
- aso.
In summary there are about 48.800 levels available.
In directory BoulderDashTosec:
CAV Files: 30287
INT Files: 6753
WLC Files: 10312
OTO Files: 1181
DLP Files: 294
-----------------------
summary 48827
Many levels are playable, but many level's are not playable - because there is no real BoulderDash-Engine.
![Embarassed :oops:](./images/smilies/icon_redface.gif)
OTO levels have many new elements which not exists in RnD. So they are not playable.
But can take as an example for new levels.
Unknown elements can be configured in bdcff.conf (example included)
Here: http://www.arthurdent.de
Have you already played one of the BD games? Or all caves?
![Laughing :lol:](./images/smilies/icon_lol.gif)
Now it's up to you Holger to write a Boulderdash engine.
![Wink :wink:](./images/smilies/icon_wink.gif)
Reader for the .RAW dump will be uploaded soon.