What if Deflektor had some elements from Mindbender

All about creating levels and level sets, custom elements and custom artwork.

Moderators: Flumminator, Zomis

User avatar
Holger
Site Admin
Posts: 3898
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Re: What if Deflektor had some elements from Mindbender

Post by Holger »

I will fix that problem, using your Reflektor level set as a reference to check that it works correctly again. :)
This bug should be fixed now.
User avatar
Eizzoux
Posts: 464
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

[RF] Music info + new element, perhaps.

Post by Eizzoux »

Holger wrote: Mon Mar 06, 2023 11:20 pm This bug should be fixed now.
Good, the update fixes it, although I still don't get why was that happening specifically in the demo I released and not in the main build I base these demos off. But since it's fixed now anyways, then there's no point of minding that anyways.

Also, just a little, I guess, teaser of an element I'll potentially use in RF. Well, not a teaser, per say, just a sprite.
kasdvgjasvkjdas.png
kasdvgjasvkjdas.png (4.45 KiB) Viewed 118 times
It might look a bit similar to the sprites I've shown in MM envelopes idea topic a while ago, but that's not it.
Image
User avatar
Eizzoux
Posts: 464
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
Contact:

[RF] Global anims on android

Post by Eizzoux »

Recently I decided to check how Reflektor works on Android (and since it's much easier to import custom levels now), but I've stumbled upon one problem.
After I start the game and leave to the main menu, some of global anims are just fading out along with the touch... well, touch control buttons, I guess. And since the doors on the right I have in there is actually a global anim, then it just fades out, leaving black space in the door area. Interestingly, not all of the anims are disappearing. From what I can see, it's only the '.class: window' ones which are fading out. The only three ways to return them is rather play the game again, so they will fade in again, but, of course, fade out after leaving, restarting the game or re-entering the levelset.
Image
User avatar
Holger
Site Admin
Posts: 3898
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Re: What if Deflektor had some elements from Mindbender

Post by Holger »

Very strange! I just tested your latest public beta of "Reflektor" with the latest version of R'n'D (4.3.5.2) on a more or less recent Android phone (Galaxy S22, with Android 13), and as far as I can tell, it works just as it should (that is, no global animations fading out; door area looking fine after leaving the game).

I have tried with both "virtial buttons" and with "follow finger", having used both the "stop" overlay button in the top left corner of the screen, and your custom "leave" button.

Any chance to test this on a second Android phone, to rule our specific problems on a single device?

At home, I will also try this on some older phone and/or some older Android tablet...
User avatar
Holger
Site Admin
Posts: 3898
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Re: What if Deflektor had some elements from Mindbender

Post by Holger »

Update: Just tried the same on an older Android tablet (Android 12, latest versions of R'n'D and Reflektor), with exactly the same results (that is, everything seems to be running just fine and as expected).

However, I noticed that when leaving the game via the "leave" button (or the overlay "stop" button, or pressing the "escape" key), the game panel flashes to a black, empty rectangle for a very short time, before the door closes again, sliding over the usual game panel graphics, as displayed during the game. But I think that's not what you encountered on your Android device...
Post Reply