UPDATE: This seems to affect more than this levelset, but not all levelsets.Thread 1 "rocksndiamonds" received signal SIGSEGV, Segmentation fault.
0x00005555556664d9 in el2img (element=1515714624) at tools.c:8358
8358 element = GFX_ELEMENT(element);
(gdb) bt
#0 0x00005555556664d9 in el2img (element=1515714624) at tools.c:8358
#1 0x000055555565a3fb in DrawScreenElementExt (x=22, y=2, dx=0, dy=0, element=1515714624, cut_mode=0, mask_mode=0) at tools.c:2021
#2 0x000055555565c907 in DrawScreenElement (x=22, y=2, element=0) at tools.c:2536
#3 0x000055555565ca84 in DrawScreenField (x=22, y=2) at tools.c:2558
#4 0x000055555565f20c in DrawLevel (draw_background_mask=2) at tools.c:3377
#5 0x0000555555695965 in InitGame () at game.c:4403
#6 0x00005555556b7e44 in StartGameActions (init_network_game=0, record_tape=1, random_seed=0) at game.c:11761
#7 0x0000555555670a1a in HandleMainMenu (mx=0, my=0, dx=0, dy=0, button=0) at screens.c:2235
#8 0x0000555555654f44 in HandleKey (key=13, key_status=1) at events.c:2349
#9 0x0000555555653513 in HandleKeyEvent (event=0x7fffffffd8d0) at events.c:1502
#10 0x00005555556512bc in HandleEvents () at events.c:263
#11 0x00005555556514c1 in EventLoop () at events.c:369
#12 0x000055555564425a in main (argc=1, argv=0x7fffffffda28) at main.c:7876
segmentation fault on start NIKO BOHM'S TUTORIAL levels
Moderators: Flumminator, Zomis
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segmentation fault on start NIKO BOHM'S TUTORIAL levels
In Rocks'n'Diamonds 4.3.1.0 When I try to start NIKO BOHM'S TUTORIAL LEVEL 001 etc... it freezes and segfaults with:
Life is partially trying to strike a balance between generating new things/ideas, and making sure they are good/organized. These extremes can be said to between gibberish mess and nothing said/done.
Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
Are you able to reproduce this crash on a different computer?
I remember that you encountered lots of R'n'D crashes in the past on your computer that I could never reproduce.
I'm especially baffled that the problem occurs with level 001 of level set "Niko Böhm's Tutorial Levels", which is the first level of the first level set that everybody plays first (in fact, it's the most played level and level set according to the high score server), and it is THE LEVEL I constantly use for whatever tests I do in R'n'D.
But this really does not look good:
That is, "DrawScreenElement()" gets parameter "element" with value "0", but in "DrawScreenElementExt()" that same parameter now has the value "1515714624". Here's the code for "DrawScreenElement()":
As we can see, parameter "element" is taken as it is and used in calling "DrawScreenElementExt()" directly. (Or set to EL_EMPTY, which is "0", but line 2536 is the second case here.)
I have no idea what else could cause such a symptom/stacktrace other than memory problems (as there are no other threads running when starting a level that could change the game's memory area).
Does anybody else have the slightest idea what else could cause such a problem?
I remember that you encountered lots of R'n'D crashes in the past on your computer that I could never reproduce.
I'm especially baffled that the problem occurs with level 001 of level set "Niko Böhm's Tutorial Levels", which is the first level of the first level set that everybody plays first (in fact, it's the most played level and level set according to the high score server), and it is THE LEVEL I constantly use for whatever tests I do in R'n'D.
But this really does not look good:
Code: Select all
#1 0x000055555565a3fb in DrawScreenElementExt (x=22, y=2, dx=0, dy=0, element=1515714624, cut_mode=0, mask_mode=0) at tools.c:2021
#2 0x000055555565c907 in DrawScreenElement (x=22, y=2, element=0) at tools.c:2536
Code: Select all
void DrawScreenElement(int x, int y, int element)
{
int mask_mode = NO_MASKING;
if (game.use_masked_elements)
{
int lx = LEVELX(x), ly = LEVELY(y);
if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
{
DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
mask_mode = USE_MASKING;
}
}
DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
}
I have no idea what else could cause such a symptom/stacktrace other than memory problems (as there are no other threads running when starting a level that could change the game's memory area).
Does anybody else have the slightest idea what else could cause such a problem?
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Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
Trying with 4.3.0.3, and this bug did not show up.
Going back to 4.3.1.0 and this bug reappears.
This happens when trying to start a level. Never got beyond that point. Unless my memory is messed up, The older bug would happen when playing, and disappeared with a later version of R'n'D.
Older bug link: viewtopic.php?p=3086
I tried re-downloading the newer R'n'D to see if that helps, and the same issue still happens.
Linux version, extracted and ran `make --debug` then ran the `rocksndiamonds`
Switched the theme from the 'WIDESCREEN MODE [1920x1080]' one to 'CLASSIC GRAPHICS', and the problem went away.
When switched back to 'WIDESCREEN MODE [1920x1080]', and the problem came back.
So maybe R'n'D version 4.3.1.0 and this 'CUSTOM GRAPHICS' aren't compatible, while R'n'D version 4.3.0.3 and this 'CUSTOM GRAPHICS' are.
MAIN MENU > SETUP > CUSTOM ARTWORK > CUSTOM GRAPHICS > ...
'WIDESCREEN MODE' 'CUSTOM GRAPHICS' link: viewtopic.php?p=17277
Going back to 4.3.1.0 and this bug reappears.
This happens when trying to start a level. Never got beyond that point. Unless my memory is messed up, The older bug would happen when playing, and disappeared with a later version of R'n'D.
Older bug link: viewtopic.php?p=3086
I tried re-downloading the newer R'n'D to see if that helps, and the same issue still happens.
Linux version, extracted and ran `make --debug` then ran the `rocksndiamonds`
Switched the theme from the 'WIDESCREEN MODE [1920x1080]' one to 'CLASSIC GRAPHICS', and the problem went away.
When switched back to 'WIDESCREEN MODE [1920x1080]', and the problem came back.
So maybe R'n'D version 4.3.1.0 and this 'CUSTOM GRAPHICS' aren't compatible, while R'n'D version 4.3.0.3 and this 'CUSTOM GRAPHICS' are.
MAIN MENU > SETUP > CUSTOM ARTWORK > CUSTOM GRAPHICS > ...
'WIDESCREEN MODE' 'CUSTOM GRAPHICS' link: viewtopic.php?p=17277
Last edited by BryanFRitt on Sun Feb 06, 2022 4:26 am, edited 2 times in total.
Life is partially trying to strike a balance between generating new things/ideas, and making sure they are good/organized. These extremes can be said to between gibberish mess and nothing said/done.
Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
That's a very interesting observation, and may help to find the problem!
Are you able to use "git bisect" to find the commit between 4.3.0.3 and 4.3.1.0 that starts crashing the game on your system?
In any case, I will try to reproduce the problem with this new information. I hope I will find something this time!
A general note: When reporting bugs, please use a setup that is as close as possible to a "vanilla" R'n'D installation. That is, ideally, a "from scratch" installation of the last release version of R'n'D, with an empty/default personal data directory ("Documents/Rocks'n'Diamonds" on Windows and Mac and "~/.rocksndiamonds" on Linux), which can easily be simulated by just temporarily renaming this directory to, say, "Documents/Rocks'n'Diamonds.temp", do the tests, and rename it back (after removing the newly created "Documents/Rocks'n'Diamonds"). This eliminates unexpected side effects like the "widescreen" custom graphics set in this case.
Are you able to use "git bisect" to find the commit between 4.3.0.3 and 4.3.1.0 that starts crashing the game on your system?
In any case, I will try to reproduce the problem with this new information. I hope I will find something this time!
A general note: When reporting bugs, please use a setup that is as close as possible to a "vanilla" R'n'D installation. That is, ideally, a "from scratch" installation of the last release version of R'n'D, with an empty/default personal data directory ("Documents/Rocks'n'Diamonds" on Windows and Mac and "~/.rocksndiamonds" on Linux), which can easily be simulated by just temporarily renaming this directory to, say, "Documents/Rocks'n'Diamonds.temp", do the tests, and rename it back (after removing the newly created "Documents/Rocks'n'Diamonds"). This eliminates unexpected side effects like the "widescreen" custom graphics set in this case.
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- Joined: Mon Nov 13, 2017 4:16 pm
Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
Tried 4.3.1.0 with a fresh ~/.rocksndiamonds. Without 'WIDESCREEN MODE [1920x1080]' enabled things work fine, but with it, there's a segmentation fault when starting some levels.A general note: When reporting bugs, please use a setup that is as close as possible to a "vanilla" R'n'D installation.
git clone https://git.artsoft.org/rocksndiamonds.gitAre you able to use "git bisect" to find the commit between 4.3.0.3 and 4.3.1.0 that starts crashing the game on your system?
set up r'n'd to use 'WIDESCREEN MODE [1920x1080]'
download then move extracted folder to ~/.rocksndiamonds/graphics
MAIN MENU > SETUP > CUSTOM ARTWORK > CUSTOM GRAPHICS > ...
git bisect
git bisect bad
git bisect good 4.3.0.3
make clean
make --debug
test ./rockndiamonds
if ran without the issue
git bisect good
else
git bisect bad
If not done, go back to make clean
else select / copy results
(optional, if you'd like to start over, or whatever) git bisect reset, make clean, make --debug
results:
1e23125074b86c5eb1254037a81a3e9062152b7f is the first bad commit
commit 1e23125074b86c5eb1254037a81a3e9062152b7f
Author: Holger Schemel <info@artsoft.org>
Date: Sat Nov 27 00:03:17 2021 +0100
added basic support for additional empty space elements in game engine
:040000 040000 d7bf218bcc148225c6f4af26921b2933a14ec9f9 976aeb654d6ade19a018e4c2aaaeaf93009a4d10 M src
Life is partially trying to strike a balance between generating new things/ideas, and making sure they are good/organized. These extremes can be said to between gibberish mess and nothing said/done.
Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
Thanks a lot for the bisecting! This additional information may be useful for tracking down this problem (although I really cannot see what problem this small commit could cause, but some bugs are not that obvious).
I also did some additional tests using the widescreen graphics set (with Niko Böhm's Tutorial level set), but did not encounter any crash so far.
Which version of the widescreen graphics set from the mentioned forum thread did you use? I can see at least four different variants (and tested with the first one):
- 1920x1080_by_rjkole.zip
- 1920x1080_by_rjkole_fix.zip
- 1920x1080_by_rjkole_fix_num_2.zip
- 1920x1080_by_rjkole_fix_num_3_with_level_preview.zip
You could also just zip and attach the variant you are using and which causes the crash for you (as some of the above variants are only delta changes to the previous variants).
I also did some additional tests using the widescreen graphics set (with Niko Böhm's Tutorial level set), but did not encounter any crash so far.
Which version of the widescreen graphics set from the mentioned forum thread did you use? I can see at least four different variants (and tested with the first one):
- 1920x1080_by_rjkole.zip
- 1920x1080_by_rjkole_fix.zip
- 1920x1080_by_rjkole_fix_num_2.zip
- 1920x1080_by_rjkole_fix_num_3_with_level_preview.zip
You could also just zip and attach the variant you are using and which causes the crash for you (as some of the above variants are only delta changes to the previous variants).
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Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
It was this version:Which version of the widescreen graphics set from the mentioned forum thread did you use?
1920x1080_by_rjkole_fix_num_3_with_level_preview.zip
download/file.php?id=853
tested with a fresh ~/.rocksndiamonds
Last edited by BryanFRitt on Mon Feb 07, 2022 2:56 am, edited 1 time in total.
Life is partially trying to strike a balance between generating new things/ideas, and making sure they are good/organized. These extremes can be said to between gibberish mess and nothing said/done.
-
- Posts: 219
- Joined: Mon Nov 13, 2017 4:16 pm
Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
I just tried other 'CUSTOM GRAPHICS', and the all the ones I tried seemed to work good except for ones based off of these 'WIDESCREEN MODE [1920x1080]' 'CUSTOM GRAPHICS'.
Life is partially trying to strike a balance between generating new things/ideas, and making sure they are good/organized. These extremes can be said to between gibberish mess and nothing said/done.
Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
Wow, this is embarrassing.although I really cannot see what problem this small commit could cause, but some bugs are not that obvious
![Embarassed :oops:](./images/smilies/icon_redface.gif)
Code: Select all
+ if (element == EL_EMPTY)
+ element = GfxElementEmpty[lx][ly];
+
if (IN_LEV_FIELD(lx, ly))
{
![Shocked :shock:](./images/smilies/icon_eek.gif)
The reason why it only happens to you when using that widescreen graphics set is just that it dramatically increases the number of invalid memory accesses on level start in comparison to using the default graphics (with smaller visible screen area). So it could also happen with the default graphics, but it is just a lot less likely.
A new patch release that fixes this painful bug (and a few others) is already on its way...!
Sorry for bothering you with this bug, and thanks a lot for reporting it!
![Smile :)](./images/smilies/icon_smile.gif)
Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
BTW: It's interesting, that gdb displayed "DrawScreenElementExt (x=22, y=2, dx=0, dy=0, element=1515714624 ..." -- that means that the values of the function parameters are not those from the time of invocation of the function, but from the time of the crash! (I know, good programmers do not change function parameter variables, but ... see above!
) Didn't know that! ![Surprised :o](./images/smilies/icon_surprised.gif)
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
![Surprised :o](./images/smilies/icon_surprised.gif)
Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
New version 4.3.1.1 which should fix this crash bug just released! Please have a look if it works for you! ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
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Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
It works! ThanksNew version 4.3.1.1 which should fix this crash bug just released! Please have a look if it works for you!
Life is partially trying to strike a balance between generating new things/ideas, and making sure they are good/organized. These extremes can be said to between gibberish mess and nothing said/done.
Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
> not due to bad memory, but due to bad programmer
eh. Writing this sort of stuff in raw C is like juggling running chainsaws. You appear to still have all your limbs, you're doing great...
eh. Writing this sort of stuff in raw C is like juggling running chainsaws. You appear to still have all your limbs, you're doing great...