
1. In DC2, eaters (yam yams) move up at startup. In RND, they move in a random direction.
Solution
File: files.c, line 4276 (according to RND 4.2.0.3)
Just add _UP.
Code: Select all
...
case 0x13f5:
      element = EL_YAMYAM_UP;
      break;
...Solution
File: files.c, line 5302
Just add EM_ before GATE_X_GRAY.
Code: Select all
...
case 0x1682:	// secret gate (red)
      element = EL_EM_GATE_1_GRAY;
      break;
    case 0x1683:	// gate (yellow)
      element = EL_EM_GATE_2;
      break;
    case 0x1684:	// secret gate (yellow)
      element = EL_EM_GATE_2_GRAY;
      break;
    case 0x1685:	// gate (blue)
      element = EL_EM_GATE_4;
      break;
    case 0x1686:	// secret gate (blue)
      element = EL_EM_GATE_4_GRAY;
      break;
    case 0x1687:	// gate (green)
      element = EL_EM_GATE_3;
      break;
    case 0x1688:	// secret gate (green)
      element = EL_EM_GATE_3_GRAY;
      break;
...
 I have been rummaging in the source code since sometime and I thought of adding better support for native DC2 levels as well as possible (for fun and skill).
 I have been rummaging in the source code since sometime and I thought of adding better support for native DC2 levels as well as possible (for fun and skill).