This is a patch for a frequent frustration of mine: erasing the tape I
was working on by mistakenly starting a new game.  e.g. I might be
using SPACE to pause when I unexpectedly die just before hitting
SPACE; therefore SPACE starts a new game on a blank tape.  (Yes I
know I could make SPACE != 'start game'.)
Or I mistakenly hit ENTER on the levelset selector.  Or lots of other
mishaps.  I've quit in frustration over this at least 20 times...
Patch: 
added the ability to undo tape erasure.  When the in-memory tape 
is erased with over 20 seconds of play on it, a copy is saved for 
possible undo.  Enter ":undo-tape" or ":ut" from the main menu to 
undo tape erasure. 
 
The guard time preserves long tapes against short abortive actions. 
 
Note: tape undo does not pay attention to which level is loaded. 
Undoing an erased tape from a different level is unlikely to be 
helpful -- unless you are trying to test whether two levels are 
effectively identical.
			
							undo tape erase
Moderators: Flumminator, Zomis
undo tape erase
- Attachments
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- rnd-tape-undo.patch
 - (3.15 KiB) Downloaded 1040 times
 
 
Re: undo tape erase
A slight patch to that.  Now it saves short tapes (<20s) for undo, as long as it won't overwrite a longer save.
			
							- Attachments
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- rnd-tape-undo-2.patch
 - (953 Bytes) Downloaded 1101 times