CE's Set Custom Artwork doesn't know an element

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TheOnyxGuy
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CE's Set Custom Artwork doesn't know an element

Post by TheOnyxGuy »

Well, actually, if to be specific, they don't know some actions of an element. You see, the point is that I just created a level with one "spy" element which copies the artwork of any element which touches it from any side. But it's a little bit complicated for androids. While these guys are moving normally to it, it takes the artwork just as intended of "emc_android", but one they'll try shrink or grow right in front of it, the artwork it will take will be "unknown" - the question mark element which usually means an error which the game can handle, but still having troubles with.
Honeycam 2019-12-05 20-16-23.gif
Honeycam 2019-12-05 20-16-23.gif (296.74 KiB) Viewed 4146 times
It's one of those errors which makes the game use "unknown" art be used, some others were shown here (with pushing and element into the explosion zone right before the explosion happens and aiming away the ray from surprise ball while it's melting)
Previously known as Eizzoux (boooo)
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Holger
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Re: CE's Set Custom Artwork doesn't know an element

Post by Holger »

Hm, not quite sure about this one... Do you have a simple example level to reproduce/demonstrate the behaviour shown in your video clip?
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TheOnyxGuy
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Re: CE's Set Custom Artwork doesn't know an element

Post by TheOnyxGuy »

Holger wrote: Tue Dec 10, 2019 9:51 pm Do you have a simple example level to reproduce/demonstrate the behaviour shown in your video clip?
Oh, yeah, here
028.level
(1.5 KiB) Downloaded 666 times
It also doesn't react to changes of some elements, which, I guess, is normal, like, expandable walls growing nearby, conveyor belts activating nearby.
Previously known as Eizzoux (boooo)
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