CE's Set Custom Artwork doesn't know an element
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- TheOnyxGuy
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CE's Set Custom Artwork doesn't know an element
Well, actually, if to be specific, they don't know some actions of an element. You see, the point is that I just created a level with one "spy" element which copies the artwork of any element which touches it from any side. But it's a little bit complicated for androids. While these guys are moving normally to it, it takes the artwork just as intended of "emc_android", but one they'll try shrink or grow right in front of it, the artwork it will take will be "unknown" - the question mark element which usually means an error which the game can handle, but still having troubles with.
here (with pushing and element into the explosion zone right before the explosion happens and aiming away the ray from surprise ball while it's melting)
It's one of those errors which makes the game use "unknown" art be used, some others were shown Previously known as Eizzoux (boooo)
Re: CE's Set Custom Artwork doesn't know an element
Hm, not quite sure about this one... Do you have a simple example level to reproduce/demonstrate the behaviour shown in your video clip?
- TheOnyxGuy
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- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
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Re: CE's Set Custom Artwork doesn't know an element
Oh, yeah, here It also doesn't react to changes of some elements, which, I guess, is normal, like, expandable walls growing nearby, conveyor belts activating nearby.
Previously known as Eizzoux (boooo)