holger said he wanted to open up a thread on compatibility with EMC levels.
i'll get it started.
levels 54,56,67,69,72,73 from expert mine 3 are impossible because of fake acid.
Maximum Emerald Mine Compatibility (MEMC)
Moderators: Flumminator, Zomis
Time for some a bit of reporting:
The Adventures of Mr. B Part 2, level 42 - when you play the level, you will see the rocks next to the player disappear in front of your eyes, which resulted a spill of bombs exploding. However, when played via level editor, it didn't responded that way. However, the level remained solvable to me.
The Adventures of Mr. B Part 2, level 42 - when you play the level, you will see the rocks next to the player disappear in front of your eyes, which resulted a spill of bombs exploding. However, when played via level editor, it didn't responded that way. However, the level remained solvable to me.
Re: Maximum Emerald Mine Compatibility (MEMC)
holger needs to fix the engine to play these levels:
level 80 / ruppelmine 4
level 80 / ruppelmine 5
level 80 / ruppelmine 4
level 80 / ruppelmine 5
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- Posts: 255
- Joined: Mon Nov 13, 2017 4:16 pm
Re: Maximum Emerald Mine Compatibility (MEMC)
Level I've tried, and either couldn't, didn't, or haven't finished as of this post:
"Emerald Mine Club" > "Expert Mine 2" > Levels 49, 52;
"Emerald Mine Club" > "Expert Mine 3" > Levels 19, 21, 44, 51, 54, 56, 67, 69, 72, 73, 78, 79, 80;
A lot of those looked like a doors next to fake acid problem.
It looks like the player should be able to go through the door put can't.
Same problem might happen with rolling rocks?
I attached a screenshot and tape of a spot where this happens
Can't go through the blue door even with the blue key.
"Emerald Mine Club" > "Expert Mine 3" > Level 21
~/.rocksndiamonds/tapes/emc_expert_mine_3/021.tape
If you want tape for others, ask and I can add them.
Level 44 looked like it needs wrap around.
some '%'/mod() needed somewhere(s)?
"Emerald Mine Club" > "Expert Mine 3" > Level 44
using Rocks'n'Diamonds 4.1.1.0 with debug compile for better speed control, and
the "WIDESCREEN MODE (1920x1080)" "Custom Artwork" for more viewable playing field" <-- full typical EMC level height, just shy of typical EMC level width. viewtopic.php?f=5&t=2221
Note: The levels from "Expert Mine 1" have worked fine.
"Emerald Mine Club" > "Expert Mine 2" > Levels 49, 52;
"Emerald Mine Club" > "Expert Mine 3" > Levels 19, 21, 44, 51, 54, 56, 67, 69, 72, 73, 78, 79, 80;
A lot of those looked like a doors next to fake acid problem.
It looks like the player should be able to go through the door put can't.
Same problem might happen with rolling rocks?
I attached a screenshot and tape of a spot where this happens
Can't go through the blue door even with the blue key.
"Emerald Mine Club" > "Expert Mine 3" > Level 21
~/.rocksndiamonds/tapes/emc_expert_mine_3/021.tape
If you want tape for others, ask and I can add them.
Level 44 looked like it needs wrap around.
some '%'/mod() needed somewhere(s)?
"Emerald Mine Club" > "Expert Mine 3" > Level 44
using Rocks'n'Diamonds 4.1.1.0 with debug compile for better speed control, and
the "WIDESCREEN MODE (1920x1080)" "Custom Artwork" for more viewable playing field" <-- full typical EMC level height, just shy of typical EMC level width. viewtopic.php?f=5&t=2221
Note: The levels from "Expert Mine 1" have worked fine.
- Attachments
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021.tape
- (2.32 KiB) Downloaded 578 times
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- RocksAndDiamonds-EmeraldMineClub-ExpertMine3-Level21.png (11.58 KiB) Viewed 4269 times
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