Normally this wouldn't matter, but this makes it impossible to create a specific type of puzzle where you have to spawn a sokoban field somehow (by Yam-Yam or Magic Ball) and then push the sokoban object onto the field to win the level. Here's an example level that is ruined by this behavior:




































































































The Yam-Yams contain one

(I would argue there should also be some setting so that, if the above level had an exit door placed in it, the exit door would not open until all sokoban objects are on sokoban fields. In fact, the above level can also be cheated since, even if this specific bug were fixed, you would only have to spawn one sokoban field instead of both of them to win - perhaps there should be a separate "exit level with all objects solved" setting?)