Testing new fixed CRUMBLED behaviour
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- TheOnyxGuy
- Posts: 641
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
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Testing new fixed CRUMBLED behaviour
Previously known as Eizzoux (boooo)
Re: Testing new fixed CRUMBLED behaviour
Yeah, this one finally works as expected! 
(This fix was a rework of "crumbled borders" for dynamic (appearing/disappearing) game elemets, which still had some problems with "inner borders" until some time ago when I finally fixed it.)

(This fix was a rework of "crumbled borders" for dynamic (appearing/disappearing) game elemets, which still had some problems with "inner borders" until some time ago when I finally fixed it.)
- TheOnyxGuy
- Posts: 641
- Joined: Wed Oct 30, 2013 5:32 am
- Location: Russia
- Contact:
Re: Testing new fixed CRUMBLED behaviour
Heya, Holger! I have a little question. The minimum border size must be less than tile size divided to four but not more that than. Can be possible in the future border size at least less that tile size subtracted by 1?Holger wrote:Yeah, this one finally works as expected!
(This fix was a rework of "crumbled borders" for dynamic (appearing/disappearing) game elemets, which still had some problems with "inner borders" until some time ago when I finally fixed it.)
Previously known as Eizzoux (boooo)