Basically, this is a thread regarding the EMC levelsets themselves and progress of playing those levels. The difference with this topic and the previous topic is that there is an expanded focus on the thoughts and experiences of playing levelsets, or even individual levels that I haven't mentioned previously; make it a recording of playing these levels like a journal log. Because not much discussion about the whole Emerald Mine Club levelset has been mentioned in detail elsewhere in the world of Boulder Dash/Emerald Mine/Supaplex/etc; one way to reach out in this niche angle is through sharing our thoughts and experiences. Who knows, one day someone can use this to actually make new EMC-type levels, or Rock and diamond games in general.
One should be aware of Sturgeon's Law: "ninety percent of everything is crap." There is no doubt that this applies in the EMC batch of all things. I can sure bet there's going to be more indifference and negativity of the levels than the praise of the level design. This is also amplified by the fact that there is a possibility of duplicate levels, since there are compilations and rehashes. I wonder if such a thing is possible...
This list of finished levelsets I have done in single player is a work of progress (I need to verify the earlier topic's post regarding the recorded tapes):
14 levelsets finished. 1,134 levels solved
- AMC MINE 1 (2009 12-Dec 13 = 2009 12-Dec 24): 0-80, 81 levels solved
- ADVENTURES OF MR. B PART 1, THE (2009 12-Dec 25 = 2010 06-Jun 08): 0-80, 81 levels solved
- ADVENTURES OF MR. B PART 2, THE (2009 12-Dec 31 = 2010 06-Jun 22): 0-80, 81 levels solved
- BABY DUSTY MINI MINE (2013 12-Dec 19 = 2013 12-Dec 20): 0-80, 81 levels solved [RECOMMENDED!]
- BOMB MINE 2 (2011 06-Jun 18 = 2012 07-Jul 30): 0-80, 81 levels solved
- BOMB MINE 4 (2011 06-Jun 30 = 2011 12-Dec 19): 0-80, 81 levels solved
- BOMB MINE 5 (2011 06-Jun 11 = 2012 02-Feb 21): 0-80, 81 levels solved
- BOMB MINE 6 (2011 10-Oct 30 = 2012 02-Feb 29): 0-80, 81 levels solved
- BOMB MINE 8 (2011 06-Jun 26 = 2012 02-Feb 20): 0-80, 81 levels solved
- EMERALD CRUNCHER 1 (2010 06-Jun 22 = 2015 02-Feb 18): 0-80, 81 levels solved [NEW! = 2015 03-Mar 05]
- EMERALD MINE (KINGSOFT) (2010 01-Jan 13 = 2010 05-May 21): 0-80, 81 levels solved
- EMERALD MINE III (KINGSOFT) (2010 02-Feb 27 = 2010 05-May 30): 0-80, 81 levels solved
- POOH MINE (2014 02-Feb 16 = same date): 0-80, 81 levels solved [note: there seems to be recycled levels] [NEW! = 2015 02-Feb 15]
- TUTORIAL 1 (2013 12-Dec 13 = 2013 12-Dec 14): 0-80, 81 levels solved
13 levelsets unfinished. 367 levels solved
- AMC MINE 2 (2009 12-Dec 24 = 2013 07-Jul 17): 0-28, 29 levels solved [stopped due to lack of interest]
- AMI DASHER (2014 02-Feb 18 = same date): 0-60, 62-80, 80 levels solved [level 61 skipped: unsolvable] [NEW! = 2015 02-Feb 15]
- ADVENTURES OF MR. B PART 3, THE (2010 06-Jun 26 = 2012 07-Jul 21 [!]): 0-42, 43 levels solved [stopped due to difficulty]
- BOMB MINE 10 (2012 03-Mar 10 = 2912 03-Mar 16 [!]): 0-3, 4 levels solved [stopped due to lack of interest]
- BUG MINE 1 (2014 02-Feb 19 = ???), 0-11, 12 levels solved so far [NEW! = 2015 02-Feb 15]
- CRYSTAL CAVERNS 1 (2010 12-Dec 17 = 2012 02-Feb 20 [!]): 0-13, 14 levels solved [stopped due to difficulty]
- CRYSTAL CAVERNS 4 (GALAXY) (2010 11-Nov 11 = [!]): 0, 1 level solved [stopped due to lack of interest]
- DANMARK MINE 1 (2014 03-Mar 01 = 2014 03-Mar 14) - 0-52, 53 levels solved so far [NEW! = 2015 02-Feb 15]
- EAT MINE 2 (2014 02-Feb 19 = ???), 0-16, 17 levels solved so far [NEW! = 2015 02-Feb 15]
- EMERALD CRUNCHER 2 (2010 06-Jun 25 = 2010 08-Aug 30 [!]): 0-36, 37 levels solved [stopped due to difficulty spike]
- EXCEPTION ONE, THE (2011 03-Mar 25 = 2012 02-Feb 20 [!]): 0-49, 50 levels solved [stopped due to lack of interest]
- FORGOTTEN MINE 1 (2014 02-Feb 20 = ???), 0, 1 level solved so far [NEW! = 2015 02-Feb 15]
- SPACE MINE (2010 11-Nov 06 = 2010 11-Nov 12 [!]): 0-25, 26 levels solved [stopped due to perception of duplicated content]
11 levelsets skipped. 228 levels solved
- BOMB MINE 3 (2012 07-Jul 30 = 2013 12-Dec 17 [@]): 0-48, 49 levels solved [skipped due to questionable level rendering, unsure if solvable when altered]
- BOMB MINE 9 - XMAS MINE 1 (2012 03-Mar 08 = 2012 03-Mar 10 [!]): 0-60, 61 levels solved [skipped due to Level 61 being unsolvable]
- COSMOS MINE 1 (2014 02-Feb 27 = same date): 0-3, 4 levels solved [skipped because of difficulty spike] [NEW! = 2015 02-Feb 15]
- COSMOS MINE 2 - BUTTERFLIES IN SPACE (???): ???, 0 levels solved [skipped because perception of duplicate levels] [NEW! = 2015 02-Feb 15]
- DIAMOND DIGGER (2014 02-Feb 19 = 2014 02-Feb 19) 0-32, 33 levels solved [skipped because of perception of duplicated content] [NEW! = 2015 02-Feb 15]
- ENEMY MINE (2014 02-Feb 20 = same date): ???, 0 levels solved [skipped because it's an exact copy of Emerald Mine (Kingsoft!)] [NEW! = 2015 02-Feb 15]
- KIDS FUN MINE (2013 12-Dec 21 [@]): 0-79, 80 levels solved [skipped due to Level 80 being a duplicate of Level 38]
- TOOL DISK V6.03 (2013 12-Dec 21 = ??? [@]): 1, 1 level solved [skipped due to not being a normal levelset, almost all levels unsolvable]
- TUTORIAL 2 (??? = ??? [@]): 0, 0 levels solved [skipped due to too many duplicate levels in levelset]
- TUTORIAL 3 (??? = ??? [@]): 0, 0 levels solved [skipped due to too many duplicate levels in levelset]
- TUTORIAL V6 (??? = ??? [@]): 0, 0 levels solved [skipped due to the Emerald Mine engine not taking wraparound into account]
1,729 levels solved (from all three lists combined).
Thank goodness for the implementation of tapes. Not only they prove that the levels I played are solvable, but they also act as tally recorders of progress.