F2 at menu before restart of game issues

Found a bug in R'n'D? Report it here!

Moderators: Zomis, Flumminator

Post Reply
BryanFRitt
Posts: 39
Joined: Mon Nov 13, 2017 4:16 pm

F2 at menu before restart of game issues

Post by BryanFRitt » Sun Jan 28, 2018 2:23 am

From the start game menu (or whatever you call it) If F2 is used to continue from tape save, and then it is stopped in the middle of it's count up to where it's left off at point, that'll be the furthest in the playback it can go[i.e. can't stop and play it back further than that point], even if the tape is not saved over and the level is exited, unless the whole 'Rocks'N'Diamods' is exited.

User avatar
Holger
Site Admin
Posts: 2929
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Re: F2 at menu before restart of game issues

Post by Holger » Sat Feb 24, 2018 5:01 pm

I must admit that I'm not sure if I understand you right. :-(

Could you please describe in a bit more detail what's going wrong or what happens that you think should not happen (and what you think should happen instead).

I would be happy to try to help, but I'm a bit lost at the moment... :-o

BryanFRitt
Posts: 39
Joined: Mon Nov 13, 2017 4:16 pm

Re: F2 at menu before restart of game issues

Post by BryanFRitt » Mon Feb 26, 2018 2:26 am

Start up Rocks'N'Diamods, and select a level that has a tape that takes a while to get to it's point saved point. Press F2 for it to start going to the tape save position, but before it gets to the tape position press pause. Until exiting Rocks'N'Diamods all future attempts to get back to the saved spot with F2 will stop here instead of the the tape spot that was saved before starting the Rocks'N'Diamods level.

I can try to explain it again better and/or differently... just ask.

User avatar
Holger
Site Admin
Posts: 2929
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Re: F2 at menu before restart of game issues

Post by Holger » Mon Feb 26, 2018 5:53 am

OK, got it! :-)

I'll have a look at it...

Post Reply