sound card gets crazy

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sound card gets crazy

Post by Martijn » Mon Aug 16, 2004 7:58 pm

This is not really a bug...

If there is in a level:
- background music
- a player who is digging sand
- 100 robots moving towards the player

...then the music malfunctions. Because of all those robots. Maybe it is possible to do one of these two things:
- improving the sound code of RnD
- changing the robot sound a little. Maybe it will help.

Not that this is a real bug, but it is something which has to be reported.
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Post by Yoshi348 » Mon Aug 16, 2004 8:04 pm

Oh, heh, I noticed that too, but I thought it was my computer's fault for being lame. Mostly, all those sounds just kind of break up eveything.

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Post by Holger » Tue Aug 17, 2004 8:49 am

Yes, I know. This seems to be a problem of the SDL_mixer library. Unfortunately, I cannot do much about it. I've tested the same scenario with the X11 version (which uses my own mixer code), and it sounds a lot better (although I get some "clicks" here and there).

Maybe this problem gets solved in a future version of SDL_mixer. Don't know if the developers of SDL_mixer know about that problem...

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