Meaningless loop in LoadLevel_HEAD (3.2.2)

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Meaningless loop in LoadLevel_HEAD (3.2.2)

Post by Tomi » Mon Nov 20, 2006 8:51 pm

In 3.2.2, in files.c, in LoadLevel_HEAD:

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  for (i = 0; i < MAX_PLAYERS; i++)
    level->initial_player_stepsize[0] = initial_player_stepsize;
This doesn't make any sense. You probably meant initial_player_stepsize. (Probably this was already reported and fixed in 3.2.3-0, but I'm using the last stable version.)

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Post by Holger » Mon Nov 20, 2006 11:12 pm


That's really worse! (Apparently most people seem to use the first player only...)

The same is true for "initial_player_gravity" a few lines below. :-o

Fixed now!

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