Found a bug in R'n'D? Report it here!
Moderators: Flumminator , Zomis
Darkon
Posts: 237 Joined: Sun Jun 20, 2004 9:19 pm
Location: UK
Post
by Darkon » Thu Aug 10, 2006 12:56 am
Using the latest version, with the time set to 0 (so it counts up instead of down) when you collect a droppable CE, the timer tempoarily changes to 0 then to the value above the last value it had counted up to, also accurs when you drop the CE.
Holger
Site Admin
Posts: 3453 Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
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by Holger » Thu Aug 10, 2006 6:19 am
Ouch! Fixed! Thanks! :)
Sascha
Posts: 348 Joined: Fri May 12, 2006 6:17 pm
Location: Germany
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by Sascha » Thu Aug 10, 2006 1:37 pm
I think so it is better.
If you want to set the time to 0
you could directly set the CE to kill
the player.
Darkon
Posts: 237 Joined: Sun Jun 20, 2004 9:19 pm
Location: UK
Post
by Darkon » Thu Aug 10, 2006 10:15 pm
Um... Sascha... you completely missed the point... I wasnt trying to kill the player... I was just reporting a bug involving levels that have no time limit.
Daniel H.
Posts: 535 Joined: Sun Apr 02, 2006 7:13 pm
Location: USA
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by Daniel H. » Thu Aug 10, 2006 10:37 pm
Right.
Darkon wrote: ...the timer tempoarily changes to 0 then to the value above the last value it had counted up to...
The timer is just
showing zero here. The player is not affected.
Holger
Site Admin
Posts: 3453 Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
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by Holger » Fri Aug 11, 2006 10:19 am
Yep. It was just a graphical problem, not an engine problem...
Sascha
Posts: 348 Joined: Fri May 12, 2006 6:17 pm
Location: Germany
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by Sascha » Fri Aug 11, 2006 6:24 pm
Oh- I thought you
would mean that you want to
set the time to 0 with a
CE.