Mail envelopes don't pop up for 2nd player in local teammode

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Jannik
Posts: 135
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Location: Germany

Mail envelopes don't pop up for 2nd player in local teammode

Post by Jannik » Thu Jul 27, 2006 4:10 pm

Mail envelopes don't pop up for 2nd player in local team-mode.

Don't know if this behaviour is intended ...

Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Re: Mail envelopes don't pop up for 2nd player in local team

Post by Daniel H. » Thu Jul 27, 2006 4:50 pm

That's a new problem. It wasn't in 3.1. :?

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RAP
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Post by RAP » Thu Jul 27, 2006 4:58 pm

That includes the 3rd and 4th player too...

Something tells me that everytime the other players grab the note while
playing around in the internet, problemly it interupts to all players... :D

I don't what I'm saying here but its tells me about inturuptions while playing
over the internet... :D

(really, just saying...)

Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. » Fri Jul 28, 2006 6:11 pm

Whether or not you are playing on the Internet does not make any difference.

In a network (intranet or internet) multiplayer game, the player who grabs the envelope should be able to read it, and all the other players are not allowed to move because the frame counter is frozen for the person reading the mail envelope. This freezes the frame counter for the entire network game, affecting all of the players, even those who cannot see the mail envelope.

In 3.1, you only could see a mail envelope if you were the player who picked it up.

_____________________________

That is the way that mail envelopes in mulitiplayer work right now. 8)

In my opinion, it would be nice if either: 1) {all players could see a mail envelope if one player picked one up;} 2) {all players could continue to move (and the game could continue moving yam-yams, counting time, etc.) during mail envelope display for multiplayer}, {or 3) a configurable option between two or three of { #1, #2, and how it is now } }. :)

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Holger
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Post by Holger » Mon Jul 31, 2006 10:46 pm

Still have to check that...

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