Envelope script
Moderators: Flumminator, Zomis
- Rockford4ever
- Posts: 152
- Joined: Tue Jan 03, 2006 7:41 pm
- Location: Belgium
Envelope script
It would be cool to have a small script thing for the mail envelopes, so they show some things in the text.
Like some codes as #timeleft (shows current time/steps left) or #dynamite (shows current dynamites).
Of course, the # can be replaced with something else if you want.
I don't really know how hard it should be to code...
Anyways, some of the things I thougt of:
#score (Shows current score)
#dynamite (Shows current dynamite)
#timeleft (Shows current time/steps left)
#level (Shows current levelnumber)
#cevalueX (Shows CE Value of Custom Element X)
#player (Shows the "name" that can be changed in the main menu)
Many things could be done, but of course it needs documentation...
Like some codes as #timeleft (shows current time/steps left) or #dynamite (shows current dynamites).
Of course, the # can be replaced with something else if you want.
I don't really know how hard it should be to code...
Anyways, some of the things I thougt of:
#score (Shows current score)
#dynamite (Shows current dynamite)
#timeleft (Shows current time/steps left)
#level (Shows current levelnumber)
#cevalueX (Shows CE Value of Custom Element X)
#player (Shows the "name" that can be changed in the main menu)
Many things could be done, but of course it needs documentation...
-
- Posts: 143
- Joined: Fri Aug 19, 2005 6:18 am
- Location: Poland
- Contact:
...
#playerXon (the player X will play?)
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
IconXT project: 100% (version final is ready)
- Rockford4ever
- Posts: 152
- Joined: Tue Jan 03, 2006 7:41 pm
- Location: Belgium
Re: ...
Well, that's more like a CE action thing. What I'm trying to say is things that can be outputted as text, like the ones I said. New ideas:asiekierka wrote:#playerXon (the player X will play?)
#playern, (show number of in-game player that is played.)
And something cool: # followed by a levelscketch code brings out that item (small one, else it is to big for text! )
- Rockford4ever
- Posts: 152
- Joined: Tue Jan 03, 2006 7:41 pm
- Location: Belgium
You're right, but we could add some operators like for example;
A CE "guard" with a CE value that changes when player collects an emerald, an changes to emplty space when its CE value is zero.
When you don't have enough, he'll say:
"Stop, you still need #cevalue emeralds to pass here!"
Ain't that a nice idea?
A CE "guard" with a CE value that changes when player collects an emerald, an changes to emplty space when its CE value is zero.
When you don't have enough, he'll say:
"Stop, you still need #cevalue emeralds to pass here!"
Ain't that a nice idea?
Well, why don't you write it on the bottom of your TODO list? Then it will be integrated in 2015 maybe...Holger wrote:Interesting idea -- but as most of these information is available from the game control panel or otherwise obvious, I don't think that it's really worth the effort...
Visit my Boulder Dash website at:
http://www.bd-fans.com
Watch my avatar! That orange little thing is Murphy, the Supaplex star!
http://www.bd-fans.com
Watch my avatar! That orange little thing is Murphy, the Supaplex star!
- Rockford4ever
- Posts: 152
- Joined: Tue Jan 03, 2006 7:41 pm
- Location: Belgium
See Holger? Everyone likes it!
Maybe you could include it in version 3.2.0rc7 or so. Maybe rc8. I'm already happy when it gets added in V3.2.1!
You do have a point with the sidebar stuff, but you could add it, can you?
BTW, here is another idea: (just a joke, or maybe for RND 6.5.9... )
That's probably way to hard to understand/code...Now it's getting a programming language!
Maybe you could include it in version 3.2.0rc7 or so. Maybe rc8. I'm already happy when it gets added in V3.2.1!
You do have a point with the sidebar stuff, but you could add it, can you?
BTW, here is another idea: (just a joke, or maybe for RND 6.5.9... )
Code: Select all
10 if "player1" has "redkey" then goto 20 else goto 30
20 print "you have a red key!"
30 print "you don't have a red key."
-
- Posts: 143
- Joined: Fri Aug 19, 2005 6:18 am
- Location: Poland
- Contact:
...
BASIC yeah?
Better will be, and no that chunks!
example 2:
I don't know BASIC but its easy
but 1 line (10) is cool!
Better will be, and no that chunks!
example 2:
I don't know BASIC but its easy
line 6 (60) will be good joke but needed10 IF "player1" has "ce5" collected then goto 20 else goto 40
20 print "Sorry man, this is a die key!"
30 goto 60
40 print "Thanks for the God..."
50 goto 70
60 load "player1\die"
70 delay 100
but 1 line (10) is cool!
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
IconXT project: 100% (version final is ready)
The idea is totally crazy, but if you're really going to do it, I recommend Lua as an embedded language:
http://www.lua.org/
http://en.wikipedia.org/wiki/Lua_programming_language
It's powerful, lightweight, robust, flexible and programmed in C. I consider it much better than some wierd BASIC clone, but of course, it's your choice...
http://www.lua.org/
http://en.wikipedia.org/wiki/Lua_programming_language
It's powerful, lightweight, robust, flexible and programmed in C. I consider it much better than some wierd BASIC clone, but of course, it's your choice...