This is a good topic.
This is for CEs.
YOu post what you want see:
like:
change to EMPTY if CE X VALUE = Y It's needed for some parts of my PCX Movies(r) player.
Holger, you can do that?
Time for a CUS6 chunk? Or you that insert in CUS5 Holger?
CE when change.
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CE when change.
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
IconXT project: 100% (version final is ready)
> This is a good topic.
... with a confusing name. ;-)
> change to EMPTY if CE X VALUE = Y It's needed for some parts of my PCX
> Movies(r) player.
This is already possible by simply counting backward instead of forward.
> Holger, you can do that?
Use the existing functionality instead, and think again, :-)
> Time for a CUS6 chunk? Or you that insert in CUS5 Holger?
A new CE chunk wouldn't be needed for that...
... with a confusing name. ;-)
> change to EMPTY if CE X VALUE = Y It's needed for some parts of my PCX
> Movies(r) player.
This is already possible by simply counting backward instead of forward.
> Holger, you can do that?
Use the existing functionality instead, and think again, :-)
> Time for a CUS6 chunk? Or you that insert in CUS5 Holger?
A new CE chunk wouldn't be needed for that...
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- Posts: 143
- Joined: Fri Aug 19, 2005 6:18 am
- Location: Poland
- Contact:
...
Thanks for tip Holger!
I do that in movie part:
SET CE VALUE - 1
MOVIE PART CHANGE WHEN CE VALUE = 0 TO MOVIE CONVERTER.
MOVIE CONVERTER WILL CHANGE TO MOVIE 2 WHEN PLAYER PRESS PLAY
and on the last movie it stop when change to empty.
I do that in movie part:
SET CE VALUE - 1
MOVIE PART CHANGE WHEN CE VALUE = 0 TO MOVIE CONVERTER.
MOVIE CONVERTER WILL CHANGE TO MOVIE 2 WHEN PLAYER PRESS PLAY
and on the last movie it stop when change to empty.
GraphicsPack project: 90%
IconXT project: 100% (version final is ready)
IconXT project: 100% (version final is ready)