Some of MOD/IT/XM/S3M music actually have a little bit different looping principles. To be specific, some tracks are first playing few samples once and then loops only remaining ones and never plays first ones again, and you can see that in (almost) any tracker like Fast Tracker, Impulse Tracker, Scream Tracker or Schism Tracker (the one I'm using). For example, Bidrag7 by Wasp has this sample order:
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First it plays the entire track and then restarts from fifth sample "001", because samples 002, 000, 004 and 003 are the intro parts, while the remaining ones are parts of the main music loop. Importing tracks with scripted loop like that one into R'n'D, however, ignores that script and just loops the entire song and proper loop breaks, which is sad.
It would be awesome if this proper looping feature was implemented! Or maybe... we could even make the game do more specific loop ourselves whatever the music format is? Like, in musicinfo.conf somehow?
Just to show what I mean, here's the Schism Tracker (if needed) - [link]
and Bidrag 7 attached to the topic below, you can try it, I guess.