silly robot idea

Got a cool idea that should be in R'n'D? Let's hear it!

Moderators: Zomis, Flumminator

Post Reply
Posts: 413
Joined: Fri Jun 20, 2014 10:06 am

silly robot idea

Post by filbo » Sat Aug 25, 2018 5:44 am

After you die or exit the level, robots seem to head for the upper left corner; as if they're reading the player's coordinates as (0,0).

I don't think this would affect any game mechanics, but would make after-game potentially more amusing: instead of heading for 0,0, could robots do a drunkard's walk or some other algorithm? (For instance: each individual robot could be assigned an 'afterlife' behavior identical to some other character's, like spaceship, bug, yam, etc.) (An easy improvement: instead of reading 0,0, read random(maxx),random(xy) so they're constantly stumbling around chasing a phantom player...)

User avatar
Site Admin
Posts: 3340
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany

Re: silly robot idea

Post by Holger » Sat Aug 25, 2018 7:38 am

Sounds funny! :-D

Yes, this would be possible without disturbing any important game mechanics.

However, note that your observation is only true for the EM game engine. In the R'n'D game engine, robots are moving into the opposite direction after the player died or left the level, therefore moving away from the last player position.

Post Reply