Reverse gravity and rotating level!
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Reverse gravity and rotating level!
If would be cool if there was an item to collect (or a switch to change) that would reverse the gravity or rotate the entire level by 90 degrees!
Rotating a level indeed sounds hard, extreamly hard.
But changing gravity is actually nearly possible using a bunch of CEs
Check out this file, made by TheVirtualVortex:
http://www.zomis.net/rnd/info.php?f=104
And honestly, I think rotating levels when collecting element would be a bit overwhelming (what's the use of it?)
But changing gravity is actually nearly possible using a bunch of CEs
Check out this file, made by TheVirtualVortex:
http://www.zomis.net/rnd/info.php?f=104
And honestly, I think rotating levels when collecting element would be a bit overwhelming (what's the use of it?)
Rotating levels are apparently part of the newer "official" Boulder Dash game engines; they can be seen in BD style games made by (or better say "licenced by") the original BD game company,
like "Treasure Pleasure" (and a bunch of actual BD versions for mobile devices, like Gameboy).
If it's hard to implement or not depends a bit on how it's done. The "perfect" way would be a fullscreen animation with rotation of each tile, the less perfect way (used in most games mentioned above) only rotates the "level", but not the tile graphics. The easiest variant would simply "rotate" the internal level data and then redraws the whole level (resulting in a quick "one-step" rotation).
The last one would be fairly easy to add to R'n'D, I would say.
like "Treasure Pleasure" (and a bunch of actual BD versions for mobile devices, like Gameboy).
If it's hard to implement or not depends a bit on how it's done. The "perfect" way would be a fullscreen animation with rotation of each tile, the less perfect way (used in most games mentioned above) only rotates the "level", but not the tile graphics. The easiest variant would simply "rotate" the internal level data and then redraws the whole level (resulting in a quick "one-step" rotation).
The last one would be fairly easy to add to R'n'D, I would say.