Sorry again for my bad skills at English language, I just wanted to offer you something what breaks the logic of game. And also it will be extremely hard to do this in this game, I think...
Sometimes we just want to see how player walks really 'inside
' the element, not just under element without any masking for it. Maybe this is possible by adding new option "Walkable/Passable > Inside EX"
in CE configuration 1 and one more sprite as a second layer (Main sprite hides the player, secondary is being hidden by him)
. That means that player will be between these layers, "inside
" the element.
Sometimes I just look at the same games with same gameplay and same point and see how some game elements are bigger than another ones. For example, Cave Chaos series (by Spam&Cheese)
uses invincibility shields which are twice bigger than the player and Co.
Is this possible to use this in Rocks'n'diamonds
? Maybe, by scaling
it? Just like this:
Code: Select all
But I have no idea about order of them. But I want show you my of course
fake screenshot how could it look like:
Yeah, sounds almost impossible but the chance is over 0