CE-Action: Make player....

Got a cool idea that should be in R'n'D? Let's hear it!

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Sascha
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CE-Action: Make player....

Post by Sascha » Mon Mar 19, 2007 8:06 pm

Really nice levels could be created if there would
be some new CE-Actions which make the player...
...dropping
...pushing
...snapping
...jumping (over more than 1 square)

An element which makes the player invisible I have
already created.
Click here to download.
Image

Daniel H.
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Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Re: CE-Action: Make player....

Post by Daniel H. » Mon Mar 19, 2007 8:31 pm

Sascha wrote:...dropping
...pushing
...snapping
...jumping (over more than 1 square)
Those sound like good ideas, except I'm not sure that I agree with jumping, since that's not already a Rocks'n'Diamonds action.

Sascha wrote:An element which makes the player invisible I have
already created.
Click here to download.
I already have seen this idea in many different places.
The first place that I saw it was in Colour cycling, which is now a year old.

Zomis
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Re: CE-Action: Make player....

Post by Zomis » Mon Mar 19, 2007 9:23 pm

Sascha wrote:Really nice levels could be created if there would
be some new CE-Actions which make the player...
...dropping
...pushing
...snapping
...jumping (over more than 1 square)
I'm not sure if I like these ideas much... even though there's already "move player" action, adding these would logically be the next step. But I'm still not sure how useful they would be.

And as for jumping, it is possible to emulate jumping in RnD. Just look at this level: http://www.zomis.net/rnd/download.php?id=640

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Holger
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Post by Holger » Tue Mar 20, 2007 12:26 pm

Interesting idea... Any idea for what it could it be used? :-)

Daniel H.
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Location: USA

Post by Daniel H. » Tue Mar 20, 2007 8:20 pm

With the ability to force a player to drop something, you could teleport a player to a location and easily be able to teleport back to exactly where the player was before because the dropped element would be there. :)

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Sascha
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Post by Sascha » Wed Mar 28, 2007 2:31 pm

Whith the action "dropping" you could create some nice levels with
dynamite: The player is running about while he's dropping bombs every
...third second. Or every second. Meanwhile he's got to push rocks, collect
gems and so on.
The action "pushing" you could create a level which lots of rocks and diamonds; If Rockford pushes any rock and this falls onto a diamond - the end!
For myself, I've got lots of ideas.
Sascha wrote:
An element which makes the player invisible I have
already created.
Click here to download.

I already have seen this idea in many different places.
The first place that I saw it was in Colour cycling, which is now a year old.
Oh, I didn't know...
Image

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oblivion
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Location: England

teleporter

Post by oblivion » Sun Apr 05, 2009 10:02 am

could someone please tell me how to make a teleporter for my new maps, because you need to teleport to other places in space to kill the other monsters and get gems to finish,

thanks,

oblivion :D
I like Halo 3!

Oblivion (too)

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