Change-condition 'CE value/score gets N'
Moderators: Flumminator, Zomis
Change-condition 'CE value/score gets N'
We already have "CE value/score gets 0" change-condition, but sometimes it would be useful if there'd be "CE value/score gets N". I suggest adding number widget when the condition gets selected, like this:
This is the selectbox:
[_] [ TOUCHED BY PLAYER v]
When you change it to:
[_] [ CE VALUE GETS v]
A number widget appears:
[_] [ CE VALUE GETS v] [-][___0][+]
The appearing number widget shouldn't be too hard to implement, after all, we already have appearing DELETE button (for changepages).
Note: AFAIK 'widget' is the equivalent of RnD 'gadget'.
This is the selectbox:
[_] [ TOUCHED BY PLAYER v]
When you change it to:
[_] [ CE VALUE GETS v]
A number widget appears:
[_] [ CE VALUE GETS v] [-][___0][+]
The appearing number widget shouldn't be too hard to implement, after all, we already have appearing DELETE button (for changepages).
Note: AFAIK 'widget' is the equivalent of RnD 'gadget'.
Re: Change-condition 'CE value/score gets N'
That sounds like a good idea!
Sascha wrote:Do you want to make more than one effect with one CE?
I don't either.Tomi wrote:I don't understand how this question relates to the idea.
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
This sounds related to CE-value conditioned change-pages? So if CE-value conditioned changepages will come true, maybe so will this idea?
Anyways, I consider both to be great!
Anyways, I consider both to be great!
Yes, but you would probably need more custom elements. Hexadecimally speaking, there are currently only a hundred custom elements.Holger wrote:I meant that it should already be possible with the current 3.2.1 engine (a bit more tricky, but still possible).
(This is as of Tuesday, 29 August 2006 A. D. 17:50 GMT, hopefully the number above will change within the next two years)
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
I've tried, and I've tried and I've tried again to implement this (God knows how many test levels I have in my seperate test levelsets now ).Holger wrote:I meant that it should already be possible with the current 3.2.1 engine (a bit more tricky, but still possible).
However, I still haven't implemented this idea to 100%. Let's say you have a CE you want to change when it's CE value reaches 4, and you want another page to be triggered by the CE value 8. This is impossible. Since you need to decrease the CE value to check if it has the correct number. If you decrease with 8 to check for CE Value = 8, then CE value reaches zero also for the CE Value 4 check-page.
So I still hope this idea will be implemented, some day