Quick Question
Moderators: Flumminator, Zomis
Quick Question
What would be the Push Delay, Fall Delay, and any other non-obvious settings I'd need to change to make a CE that behaved like a rock? And one that behaves like a zonk? (I'm making quite an interseting level where SP turns into EM or vice versa when you pass a port... I'll upload it as a demo of my Emerald Mine EX set when I finish it...)
richard wrote:But what is the move delay of a yam and a dark yam exactly ?
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MovDelay[x][y] = 16 + 16 * RND(3);
A number from 0 to 2 is randomised, we call this number x
MoveDelay = 16 + 16x
The possibilities then will be:
if x = 0 then MoveDelay = 16
else if x = 1 then MoveDelay = 32
else if x = 2 then MoveDelay = 48
This applies for both YamYam and Dark YamYam.
*thinking*richard wrote:Aha thanks... but it´s not really possible to reconstruct a _complete_ yamyam with his 8 contents and his move in only 8 CEs or a bit more, is it ?
Well, the different contents wouldn't be so much of a problem...that'd be possible with a couple of different CEs (I think)
The biggest problem would be the moving delay..I can't think of a way to solve that with CEs by now
> Aha thanks... but it´s not really possible to reconstruct a _complete_ yamyam with his 8
> contents and his move in only 8 CEs or a bit more, is it ?
Apart from the slightly different move delay, it should be possible to build a yamyam with 8 different contents with 8 CEs. I think I did that once...
> contents and his move in only 8 CEs or a bit more, is it ?
Apart from the slightly different move delay, it should be possible to build a yamyam with 8 different contents with 8 CEs. I think I did that once...