You can now look for yourself -- see below!How about spoiling the differences?
That's right -- the first version of R'n'D uses XPM (X11/Pixmap) files for the graphics and 8SVX (Amiga/IFF) files for sounds and music loops.I am sure about the old music(they were not even MODs!) and the death laugh.
Definitely true! These came years later, with R'n'D version 3.There definitely were not any custom/group elements.
Yes.The level editor emerald mine key graphics were different.
Right.It was not available for Windows.
Just for the fun of it, I've fixed the code of the very first version 0.9 to compile on modern systems (current gcc and 64-bit systems), and checked it into the repository as a separate branch "0.9-compilable". Do the following to build it:
Code: Select all
$ git clone http://git.artsoft.org/rocksndiamonds.git $ cd rocksndiamonds $ git checkout 0.9-compilable $ cd src $ make
Just copy the resulting binary "rocksndiamonds" over the old, non-functional binary of the package "rocks_n_diamonds-0.9.tgz" from "http://www.artsoft.org/RELEASES/unix/rocksndiamonds/" and enjoy!
There will most probably be no sound, if your system has no "/dev/audio" or "/dev/dsp" device. To play those old sounds and music loops, install the "sox" package and play them with "play sounds/xyz.8svx".